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General Tabletop Discussion
*Dungeons & Dragons
In-Combat Healing: How and Why?
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<blockquote data-quote="FrogReaver" data-source="post: 7623613" data-attributes="member: 6795602"><p>I think this is actually the best counterpoint. I want to analyze it a bit further. I think one part of the scenario is a bit flawed - that a cleric not reserving high level spell slots to heal allies will keep high level spell slots longer than one that reserves high level slots almost solely for healing. But back to the given scenario.</p><p></p><p>Suppose you have a cleric that casts spirit guardians in a fight. Suppose the fight would have been overcome without casting spirit guardians. Did casting spirit guardians accomplish anything? Yes. You killed enemies faster so ultimately the group has more hp and/or other resources left at the end of the fight. That's the same outcome as my healing tactics produce. Except, with spirit guardians and most offensive spells, they are most efficient via front loading. That makes it a bit easier to use them in circumstances where the party would win without expending those resources - especially when compared with healing an ally that has a risk of being downed the next turn, which also may not have any impact other than additional hp on that pc, but since you can predict with more certainity when the bad event might occur, then it's more reliable at having meaningful impact on fights than something like spirit guardians which is typically going to be used at the start of a combat.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7623613, member: 6795602"] I think this is actually the best counterpoint. I want to analyze it a bit further. I think one part of the scenario is a bit flawed - that a cleric not reserving high level spell slots to heal allies will keep high level spell slots longer than one that reserves high level slots almost solely for healing. But back to the given scenario. Suppose you have a cleric that casts spirit guardians in a fight. Suppose the fight would have been overcome without casting spirit guardians. Did casting spirit guardians accomplish anything? Yes. You killed enemies faster so ultimately the group has more hp and/or other resources left at the end of the fight. That's the same outcome as my healing tactics produce. Except, with spirit guardians and most offensive spells, they are most efficient via front loading. That makes it a bit easier to use them in circumstances where the party would win without expending those resources - especially when compared with healing an ally that has a risk of being downed the next turn, which also may not have any impact other than additional hp on that pc, but since you can predict with more certainity when the bad event might occur, then it's more reliable at having meaningful impact on fights than something like spirit guardians which is typically going to be used at the start of a combat. [/QUOTE]
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In-Combat Healing: How and Why?
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