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General Tabletop Discussion
*Dungeons & Dragons
In-Combat Healing: How and Why?
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<blockquote data-quote="LordEntrails" data-source="post: 7623709" data-attributes="member: 6804070"><p>Says you. Funny how re-roll initiative is one of the optional rules listed int he DMG.</p><p></p><p></p><p>Sure, combat is chaotic.</p><p></p><p></p><p>No, no it does not mess up anything except your assumptions and expectations. It doesn't break anything in the rules themselves.</p><p></p><p></p><p>Umm, really? You are worried about something that might have a 1% impact over a statistically large sample? Besides, don't people usually complain around here that fights are not tough enough on the party? So IF it swings against them a tiny bit, that should be a good thing. Not something to worry about.</p><p></p><p></p><p>Uh, except the game designers apparently disagree with you. You know, since its actually an optional rule. And no, it doesn't break anything. You could do what we do and use the initiative count for spell durations, but you could stick with them as you describe. The impact really isn't what you think it is.</p><p></p><p><em>How about you go run a couple of sessions with initiative re-roll (and a positive attitude) and see what you really think of it. Don't bother worrying about some theoreticals. Re-roll has a significant impact on the fun at our table, we really could care less about any trivial mechanical impacts it might have. (Because they truly are trivial, and our fun is not.)</em></p></blockquote><p></p>
[QUOTE="LordEntrails, post: 7623709, member: 6804070"] Says you. Funny how re-roll initiative is one of the optional rules listed int he DMG. Sure, combat is chaotic. No, no it does not mess up anything except your assumptions and expectations. It doesn't break anything in the rules themselves. Umm, really? You are worried about something that might have a 1% impact over a statistically large sample? Besides, don't people usually complain around here that fights are not tough enough on the party? So IF it swings against them a tiny bit, that should be a good thing. Not something to worry about. Uh, except the game designers apparently disagree with you. You know, since its actually an optional rule. And no, it doesn't break anything. You could do what we do and use the initiative count for spell durations, but you could stick with them as you describe. The impact really isn't what you think it is. [I]How about you go run a couple of sessions with initiative re-roll (and a positive attitude) and see what you really think of it. Don't bother worrying about some theoreticals. Re-roll has a significant impact on the fun at our table, we really could care less about any trivial mechanical impacts it might have. (Because they truly are trivial, and our fun is not.)[/I] [/QUOTE]
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In-Combat Healing: How and Why?
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