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General Tabletop Discussion
*Dungeons & Dragons
In-Combat Healing: How and Why?
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<blockquote data-quote="FrogReaver" data-source="post: 7624110" data-attributes="member: 6795602"><p>I see, essentially you are not worried about individual PC death because it's easily overcome, but you are worried about a total party kill scenario. So that's the actual goal that your minimize lost actions strategy is trying to accomplish. I understand now.</p><p></p><p> </p><p></p><p>Well now that we have been able to identify your actual goal I agree.</p><p></p><p> </p><p></p><p>If I had to choose between two targets that need healed right now then I like your tactic. It's solid. </p><p></p><p>But getting down to it, it's going to be particularly rare using my strategy to have 2 PC's that need healed on the same turn. So how does your strategy play out in the situation where only 1 PC needs healed. I presume your tactic is still to let them drop if the turn order falls in your favor. </p><p></p><p>So you will presumably be casting a cantrip for 2d8 damage (none on a miss / successful save). There's about a 1 in a quadrillion chance that your small cantrip amount of damage on the turn I chose to heal is going to prevent a TPK and another 1 in a quadrillion chance that it would prevent a TPK that my heal wouldn't also have prevented.</p><p></p><p>As [MENTION=996]Tony Vargas[/MENTION] has pointed out, the big savings is potentially saving the higher level slot for later. That's a discussion I can get aboard, But your current argument that healing in combat is going to lead to more TPK's than not - because of lost actions isn't very compelling. IMO. If using a large slot in combat for healing leads to more TPK's to any meaningful degree then it's going to be because you didn't use the higher level slot on a spell that would have prevented the TPK. </p><p></p><p>Scenario 1: You may have saved saved your high level slot for healing, used the slot in the fight for healing and still ended up in a TPK situation whereas some small unknown percentage of the time using a different spell earlier in the fight may have prevented the TPK</p><p></p><p>Scenario 2: You may have used your high level slot for healing in an earlier fight that had no chance of resulting in a TPK. While the additional hp will cause a small advantage in the next few fights there's still the case where you have a TPK later in the day that if you had saved the slot and not healed that you could use it on something that would have prevented the TPK.</p><p></p><p>Then there's also similar scenarios where using the healing spell ended up preventing the TPK but using some other spell caused it. I'm not sure we can adequately assess which of these kinds of scenarios is more likely to occur.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7624110, member: 6795602"] I see, essentially you are not worried about individual PC death because it's easily overcome, but you are worried about a total party kill scenario. So that's the actual goal that your minimize lost actions strategy is trying to accomplish. I understand now. Well now that we have been able to identify your actual goal I agree. If I had to choose between two targets that need healed right now then I like your tactic. It's solid. But getting down to it, it's going to be particularly rare using my strategy to have 2 PC's that need healed on the same turn. So how does your strategy play out in the situation where only 1 PC needs healed. I presume your tactic is still to let them drop if the turn order falls in your favor. So you will presumably be casting a cantrip for 2d8 damage (none on a miss / successful save). There's about a 1 in a quadrillion chance that your small cantrip amount of damage on the turn I chose to heal is going to prevent a TPK and another 1 in a quadrillion chance that it would prevent a TPK that my heal wouldn't also have prevented. As [MENTION=996]Tony Vargas[/MENTION] has pointed out, the big savings is potentially saving the higher level slot for later. That's a discussion I can get aboard, But your current argument that healing in combat is going to lead to more TPK's than not - because of lost actions isn't very compelling. IMO. If using a large slot in combat for healing leads to more TPK's to any meaningful degree then it's going to be because you didn't use the higher level slot on a spell that would have prevented the TPK. Scenario 1: You may have saved saved your high level slot for healing, used the slot in the fight for healing and still ended up in a TPK situation whereas some small unknown percentage of the time using a different spell earlier in the fight may have prevented the TPK Scenario 2: You may have used your high level slot for healing in an earlier fight that had no chance of resulting in a TPK. While the additional hp will cause a small advantage in the next few fights there's still the case where you have a TPK later in the day that if you had saved the slot and not healed that you could use it on something that would have prevented the TPK. Then there's also similar scenarios where using the healing spell ended up preventing the TPK but using some other spell caused it. I'm not sure we can adequately assess which of these kinds of scenarios is more likely to occur. [/QUOTE]
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In-Combat Healing: How and Why?
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