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Community
General Tabletop Discussion
*Dungeons & Dragons
In-Combat Healing: How and Why?
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<blockquote data-quote="Ashrym" data-source="post: 7624283" data-attributes="member: 6750235"><p>Reserving a high level slot is great general advice. Not necessarily with the expectation for healing, but with the expectation it's being reserved for one of those "oh crap" moments that can happen. Reserving potential for when it's really needed is specific to healers but if it's available a solid in combat heal can be important.</p><p></p><p>Having it doesn't mean it's going to be used for in-combat healing, however. Out-of-combat healing options still tend to be more cost effective and using the same slots to mitigate damage generally saves more hit points in damage than the spell would have healed. Casting a healing spell in combat that could have been taken after the combat also nets a lost action for the caster so it only improves the combat actions if the healing gives the healed target more actions that would have been lost than the one the cleric does lose.</p><p></p><p>Let's face it. A 1st level spell the prevents attacks like Tasha's Hideous Laughter or Command or Entangle in a 1st level slot is going to prevent more damage from an Ogre than Cure Wounds in a 1st or 2nd level (until +4 bonus) slot even if it prevents only a single attack. Mass action denial is even more effective than healing using the same spell slots. Or go with defensive spells like Sactuary or Protection from Elements.</p><p></p><p>Given a choice in combat, I'm always going to go for what's effective, efficient, or necessary at the time and balancing that out with resource management over time. I find healing in combat something that may be required at times but it's a lower priority than preventing damage in the first place, which is where I see the best use for the actions and spell slots in combat.</p></blockquote><p></p>
[QUOTE="Ashrym, post: 7624283, member: 6750235"] Reserving a high level slot is great general advice. Not necessarily with the expectation for healing, but with the expectation it's being reserved for one of those "oh crap" moments that can happen. Reserving potential for when it's really needed is specific to healers but if it's available a solid in combat heal can be important. Having it doesn't mean it's going to be used for in-combat healing, however. Out-of-combat healing options still tend to be more cost effective and using the same slots to mitigate damage generally saves more hit points in damage than the spell would have healed. Casting a healing spell in combat that could have been taken after the combat also nets a lost action for the caster so it only improves the combat actions if the healing gives the healed target more actions that would have been lost than the one the cleric does lose. Let's face it. A 1st level spell the prevents attacks like Tasha's Hideous Laughter or Command or Entangle in a 1st level slot is going to prevent more damage from an Ogre than Cure Wounds in a 1st or 2nd level (until +4 bonus) slot even if it prevents only a single attack. Mass action denial is even more effective than healing using the same spell slots. Or go with defensive spells like Sactuary or Protection from Elements. Given a choice in combat, I'm always going to go for what's effective, efficient, or necessary at the time and balancing that out with resource management over time. I find healing in combat something that may be required at times but it's a lower priority than preventing damage in the first place, which is where I see the best use for the actions and spell slots in combat. [/QUOTE]
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In-Combat Healing: How and Why?
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