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General Tabletop Discussion
*Dungeons & Dragons
In combat riding and movement
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<blockquote data-quote="Giant2005" data-source="post: 6937725" data-attributes="member: 6813615"><p>But the owl has a set movement speed - that is how much he can travel in 6 seconds, the player does too. If he is only on the player's shoulder for a fraction of that 6 seconds, then he would only be there for that same fraction of the player's movement. He would also only have enough time to use the remaining fraction of that 6 seconds for his own movement, which would limit his maximum movement speed over 6 seconds by that remaining fraction.</p><p>Essentially if he is on the shoulder for 1 of the 6 seconds, then he would travel 1/6th of the character's movement plus 5/6ths of his own movement.</p></blockquote><p></p>
[QUOTE="Giant2005, post: 6937725, member: 6813615"] But the owl has a set movement speed - that is how much he can travel in 6 seconds, the player does too. If he is only on the player's shoulder for a fraction of that 6 seconds, then he would only be there for that same fraction of the player's movement. He would also only have enough time to use the remaining fraction of that 6 seconds for his own movement, which would limit his maximum movement speed over 6 seconds by that remaining fraction. Essentially if he is on the shoulder for 1 of the 6 seconds, then he would travel 1/6th of the character's movement plus 5/6ths of his own movement. [/QUOTE]
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In combat riding and movement
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