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In combat riding and movement
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<blockquote data-quote="Sunseeker" data-source="post: 6940676"><p>In my experience, minions and the like get their own turn. Lets put it this way: say you are caught in a flowing river, every "turn" that river takes moves you 30 feet. Does the fact that the river has carried you, mean that you have lost your ability to swim to the shore? Perhaps instead, you a riding on a train, every turn that train carries you 100 feet, does this mean that you cannot walk along the train? Clearly people walk inside moving vehicles all the time, so moving on something else while it is moving does nothing to negate their own movement.</p><p></p><p>I have no problem letting creatures take their full turn on their turn, even if the "ground" they were on happened to move. You might say they get half their movement from needing to "dismount" but an animal jumping out of your arms/off your shoulder is quite quicker than a human dismounting a horse.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 6940676"] In my experience, minions and the like get their own turn. Lets put it this way: say you are caught in a flowing river, every "turn" that river takes moves you 30 feet. Does the fact that the river has carried you, mean that you have lost your ability to swim to the shore? Perhaps instead, you a riding on a train, every turn that train carries you 100 feet, does this mean that you cannot walk along the train? Clearly people walk inside moving vehicles all the time, so moving on something else while it is moving does nothing to negate their own movement. I have no problem letting creatures take their full turn on their turn, even if the "ground" they were on happened to move. You might say they get half their movement from needing to "dismount" but an animal jumping out of your arms/off your shoulder is quite quicker than a human dismounting a horse. [/QUOTE]
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