Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
In contrast to the GSL, Ryan Dancey on OGL/D20 in WotC archives
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nifft" data-source="post: 4323070" data-attributes="member: 6562"><p>Open secret of open source: people don't get paid to write it.</p><p></p><p>People get paid to do all sorts of things with it, and sometimes they get concessions from their employer for being a primary author, but hardly anyone gets paid directly just to work on open source projects.</p><p></p><p>If you aren't doing it out of the love of doing it... well, don't look for compensation other than the joy of doing it. You might get some, you probably won't.</p><p></p><p>However: it turns out <strong>programming is fun</strong>! And there are lots of people who will do it just for the joy of doing it. IMHO, game design is similarly fun.</p><p></p><p>- - -</p><p></p><p>However, it should be noted: we're nearing a game-design tipping point. As Mike notes, there are some amateurs whose understanding of game design is comparable to that of a 20-year veteran, and yet these amateurs are just doing stuff for fun. This is the pool of talent that the RPG Linus will draw from.</p><p></p><p>There's just one last thing missing: a mathematical test harness for the rules.</p><p></p><p>See, in software, people can introduce bugs. So you don't just take any guy's code and add it into your kernel. You need to see what effect the new code would have on the operation of the system. Compilers, simple sanity tests, and actually having the damn thing boot up all checks.</p><p></p><p>We don't yet have a clear understanding of what such a test framework would look like, but it's not impossible to imagine some of the things it would test -- in a way, simulating a fight is like simulating a basket of correlated securities in a crisis, watching as some default and others survive at the other's expense.</p><p></p><p>- - -</p><p></p><p>Anyway, I think I had a point here... oh yeah:</p><p>1/ Don't expect to make money from open any-damn-thing; and</p><p>2/ Coherent leadership demands BLOOD AND IRON! -- er, I mean, a well understood "goodness metric".</p><p></p><p>Cheers, -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 4323070, member: 6562"] Open secret of open source: people don't get paid to write it. People get paid to do all sorts of things with it, and sometimes they get concessions from their employer for being a primary author, but hardly anyone gets paid directly just to work on open source projects. If you aren't doing it out of the love of doing it... well, don't look for compensation other than the joy of doing it. You might get some, you probably won't. However: it turns out [b]programming is fun[/b]! And there are lots of people who will do it just for the joy of doing it. IMHO, game design is similarly fun. - - - However, it should be noted: we're nearing a game-design tipping point. As Mike notes, there are some amateurs whose understanding of game design is comparable to that of a 20-year veteran, and yet these amateurs are just doing stuff for fun. This is the pool of talent that the RPG Linus will draw from. There's just one last thing missing: a mathematical test harness for the rules. See, in software, people can introduce bugs. So you don't just take any guy's code and add it into your kernel. You need to see what effect the new code would have on the operation of the system. Compilers, simple sanity tests, and actually having the damn thing boot up all checks. We don't yet have a clear understanding of what such a test framework would look like, but it's not impossible to imagine some of the things it would test -- in a way, simulating a fight is like simulating a basket of correlated securities in a crisis, watching as some default and others survive at the other's expense. - - - Anyway, I think I had a point here... oh yeah: 1/ Don't expect to make money from open any-damn-thing; and 2/ Coherent leadership demands BLOOD AND IRON! -- er, I mean, a well understood "goodness metric". Cheers, -- N [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
In contrast to the GSL, Ryan Dancey on OGL/D20 in WotC archives
Top