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D&D Older Editions
In D&D 4e, is there any ability by Enemies that will silence a caster?
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<blockquote data-quote="jbear" data-source="post: 5340655" data-attributes="member: 75065"><p>If anything like that happens it is by invention not by convention. </p><p></p><p>Just run away and don't go back. All those carefully laid DM plans gone to waste...</p><p></p><p>If your DM plays by the rules he might be clever and have the use of magic set off a trap ... like in WotBS.</p><p></p><p>He could use large creatures with threatening reach and bustle him into a corner, so everytime he casts he gets smacked.</p><p></p><p>He could give an enemy a power similar to the Fighter's Combat Challenge meaning he can't shift away without taking a hit.</p><p></p><p>But just simply saying, 'sorry, none of your powers work here ...' is not in the spirit of the game. So he should be okay. And in theory if his magic doesn't work neither does that of your paladin or your own. You'd all be reduced to basic attacks...</p><p></p><p>Am I right in understanding there are only 3 players? If that is the case at least you have 2 melee defenders. Keeping attackers off your cleric is your job. </p><p></p><p>On my first game online with 4e, the cleric (whose player was totally new to the rules and did some rather strange things making his character) only wore leather armour and had an Intelligence of 12 (10 DEX). So his AC total was a mighty 13. He would also move up nice and close to the enemy to make his ranged attacks. </p><p></p><p>I realised a month or two later when the DM shared the party sheet (FGII) that he had also missed his +1 bonuses to defenses for being human and +2 to Will for being a cleric. So his stats were : AC 13 FORT 11 REF 11 WILL 14</p><p></p><p>As the party fighter it was entertaining keeping him alive. Only a Fighter, a Wizard and the Cleric (who in my head I imagined wearing in naught but some shiney B&D leathers). But we managed it for 3 straight encounters before, after some gentle persuasion, he donned a suit of chainmail. AC 16 suddenly seemed like a total luxury!</p><p></p><p>In short, you'll be fine!</p></blockquote><p></p>
[QUOTE="jbear, post: 5340655, member: 75065"] If anything like that happens it is by invention not by convention. Just run away and don't go back. All those carefully laid DM plans gone to waste... If your DM plays by the rules he might be clever and have the use of magic set off a trap ... like in WotBS. He could use large creatures with threatening reach and bustle him into a corner, so everytime he casts he gets smacked. He could give an enemy a power similar to the Fighter's Combat Challenge meaning he can't shift away without taking a hit. But just simply saying, 'sorry, none of your powers work here ...' is not in the spirit of the game. So he should be okay. And in theory if his magic doesn't work neither does that of your paladin or your own. You'd all be reduced to basic attacks... Am I right in understanding there are only 3 players? If that is the case at least you have 2 melee defenders. Keeping attackers off your cleric is your job. On my first game online with 4e, the cleric (whose player was totally new to the rules and did some rather strange things making his character) only wore leather armour and had an Intelligence of 12 (10 DEX). So his AC total was a mighty 13. He would also move up nice and close to the enemy to make his ranged attacks. I realised a month or two later when the DM shared the party sheet (FGII) that he had also missed his +1 bonuses to defenses for being human and +2 to Will for being a cleric. So his stats were : AC 13 FORT 11 REF 11 WILL 14 As the party fighter it was entertaining keeping him alive. Only a Fighter, a Wizard and the Cleric (who in my head I imagined wearing in naught but some shiney B&D leathers). But we managed it for 3 straight encounters before, after some gentle persuasion, he donned a suit of chainmail. AC 16 suddenly seemed like a total luxury! In short, you'll be fine! [/QUOTE]
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In D&D 4e, is there any ability by Enemies that will silence a caster?
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