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In Defence of Chickens [IC]
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<blockquote data-quote="turnip_farmer" data-source="post: 8389156" data-attributes="member: 7029365"><p>You cautiously approach the gatehouse, with no sign that anyone is following from behind. From up close the gatehouse is an imposing looking thing. The stone is partly eaten away and coated in moss and lichen, but you can still make out the shapes of what look like monstrous toads carved into either side, their open mouths containing tubes through which hot tar could be poured onto any attackers.</p><p></p><p>A rusty iron portcullis still exists in the gateway, though it is currently half-raised from the floor, leaving about four feet of space through which you could enter.</p><p></p><p>Pausing at the front of the group before going further, Talia, Mac, Koby and Wenzel can see no one. Nothing moves over the muddy ground inside the keep. After pausing for a few moments, however, you hear a faint scratching sound, and something like the sniffing of a large dog, from the interior of the gatehouse above you.</p></blockquote><p></p>
[QUOTE="turnip_farmer, post: 8389156, member: 7029365"] You cautiously approach the gatehouse, with no sign that anyone is following from behind. From up close the gatehouse is an imposing looking thing. The stone is partly eaten away and coated in moss and lichen, but you can still make out the shapes of what look like monstrous toads carved into either side, their open mouths containing tubes through which hot tar could be poured onto any attackers. A rusty iron portcullis still exists in the gateway, though it is currently half-raised from the floor, leaving about four feet of space through which you could enter. Pausing at the front of the group before going further, Talia, Mac, Koby and Wenzel can see no one. Nothing moves over the muddy ground inside the keep. After pausing for a few moments, however, you hear a faint scratching sound, and something like the sniffing of a large dog, from the interior of the gatehouse above you. [/QUOTE]
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