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In Defence of Chickens [IC]
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<blockquote data-quote="turnip_farmer" data-source="post: 8392177" data-attributes="member: 7029365"><p>Your whole group cautiously heads forward, ducking under the old, rusty portcullis (or, in the case of the halflings, simply strolling beneath).</p><p></p><p>Bringing up the rear, Edelgard, Garwen and Prinx are the last to step through. As soon as they duck beneath the iron bars, you each hear a snarl and a scrabbling sound from inside the gatehouse to your right, and with a jerk the old portcullis plunges downwards. The three of you just manage to jump forward out of the way of the rusty spikes, one tearing at the back of Garwen's clothes, before they thump down into the soft ground beneath.</p><p></p><p>[SPOILER="Portcullis attack rolls"]<a href="http://www.coyotecode.net/roll/lookup.php?rollid=254758" target="_blank">Edelgard: -4, Garwen: 10, Prinx: 5</a>[/SPOILER]</p><p></p><p>As you stand there breathlessly, the dull clanging sound of a large bell resonates from inside the keep. Whatever's in here, it knows you've arrived...</p><p></p><p>You all stand in the south-west corner of the keep's open courtyard. The ground is overgrown with weeds and brambles, and in the thick mud between them you can make out the footprints of various domestic animals. Many of them look far too large for their shape, as if, for example, a chicken the size of a man had been wandering around in here.</p><p></p><p>The keep itself is crumbling and old. The wall in the north-west corner looks like it has completely collapsed, while half of the tower in the north-east corner has crumbled away and fallen into a black, gaping hole beneath. Only the south-east tower still looks whole.</p><p></p><p>Little else remains here from the keep's buildings. There is a well some 20 yards north of you, while one building still stands against the eastern walls, singed black with soot.</p></blockquote><p></p>
[QUOTE="turnip_farmer, post: 8392177, member: 7029365"] Your whole group cautiously heads forward, ducking under the old, rusty portcullis (or, in the case of the halflings, simply strolling beneath). Bringing up the rear, Edelgard, Garwen and Prinx are the last to step through. As soon as they duck beneath the iron bars, you each hear a snarl and a scrabbling sound from inside the gatehouse to your right, and with a jerk the old portcullis plunges downwards. The three of you just manage to jump forward out of the way of the rusty spikes, one tearing at the back of Garwen's clothes, before they thump down into the soft ground beneath. [SPOILER="Portcullis attack rolls"][URL='http://www.coyotecode.net/roll/lookup.php?rollid=254758']Edelgard: -4, Garwen: 10, Prinx: 5[/URL][/SPOILER] As you stand there breathlessly, the dull clanging sound of a large bell resonates from inside the keep. Whatever's in here, it knows you've arrived... You all stand in the south-west corner of the keep's open courtyard. The ground is overgrown with weeds and brambles, and in the thick mud between them you can make out the footprints of various domestic animals. Many of them look far too large for their shape, as if, for example, a chicken the size of a man had been wandering around in here. The keep itself is crumbling and old. The wall in the north-west corner looks like it has completely collapsed, while half of the tower in the north-east corner has crumbled away and fallen into a black, gaping hole beneath. Only the south-east tower still looks whole. Little else remains here from the keep's buildings. There is a well some 20 yards north of you, while one building still stands against the eastern walls, singed black with soot. [/QUOTE]
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