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General Tabletop Discussion
*Pathfinder & Starfinder
In Defence of D&D: The "Good Enough" System
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<blockquote data-quote="TwinBahamut" data-source="post: 5787374" data-attributes="member: 32536"><p>Honestly, you're still doing that thing that's annoying me...</p><p></p><p>Of course a game that perfectly appeals to everyone's taste is an impossibility. Perfection is totally incompatible with reality. It always is, and always will be. That doesn't mean you should tarnish your ideal of perfection with cynicism before you've even begun the journey to reach it, or limit the scope of what perfection could possibly mean.</p><p></p><p>Honestly, a game which perfectly appeals to the taste of a single person is about as impossible as a game which perfectly appeals to the taste of everyone.</p><p></p><p>Still, "good enough" is not an ideal worth chasing. As SkyOdin says, if you limit your ideals from the get-go, it limits your vision and leads to poor compromises and lowest-common denominator thinking. This kind of thinking has lead to the kinds of "four classes, four races" proposals of an absolutely minimalistic "core" based on limiting the game to only what has appeared in every edition so far. Such a compromise would doom the game and please almost nobody. What D&D needs is an entirely new approach and entirely new ways of thinking that, by taking an out-of-the-box approach, please everyone in unexpected ways.</p><p></p><p>Anyways, I have no desire to imagine a 5E with a limited core and a large pool of optional content. I want to see a game that abandons the entire concept of core and presents concepts for everyone. 5E should not be a bad game that needs customization and supplements to fix it, it should be a great game that everyone can approach and enjoy equally. It should be a game that rejects your entire assumption that people with different preferences need different game rules.</p></blockquote><p></p>
[QUOTE="TwinBahamut, post: 5787374, member: 32536"] Honestly, you're still doing that thing that's annoying me... Of course a game that perfectly appeals to everyone's taste is an impossibility. Perfection is totally incompatible with reality. It always is, and always will be. That doesn't mean you should tarnish your ideal of perfection with cynicism before you've even begun the journey to reach it, or limit the scope of what perfection could possibly mean. Honestly, a game which perfectly appeals to the taste of a single person is about as impossible as a game which perfectly appeals to the taste of everyone. Still, "good enough" is not an ideal worth chasing. As SkyOdin says, if you limit your ideals from the get-go, it limits your vision and leads to poor compromises and lowest-common denominator thinking. This kind of thinking has lead to the kinds of "four classes, four races" proposals of an absolutely minimalistic "core" based on limiting the game to only what has appeared in every edition so far. Such a compromise would doom the game and please almost nobody. What D&D needs is an entirely new approach and entirely new ways of thinking that, by taking an out-of-the-box approach, please everyone in unexpected ways. Anyways, I have no desire to imagine a 5E with a limited core and a large pool of optional content. I want to see a game that abandons the entire concept of core and presents concepts for everyone. 5E should not be a bad game that needs customization and supplements to fix it, it should be a great game that everyone can approach and enjoy equally. It should be a game that rejects your entire assumption that people with different preferences need different game rules. [/QUOTE]
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In Defence of D&D: The "Good Enough" System
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