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In Defence of D&D: The "Good Enough" System
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<blockquote data-quote="TwinBahamut" data-source="post: 5793233" data-attributes="member: 32536"><p>I'm American, but I don't drink coffee <em>or</em> tea. Orange juice, maybe. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>The thing is, I do like D&D. The basic game, of getting a bunch of people around a table and hacking your way through a campaign, is indeed a lot of fun. I have not had as much chance to play it as I would like, to be honest, but I've been playing the game since I got my start with a very late 2E adventure set (3E was out by the time I moved on from the adventure set to the real game). I've even enjoyed a few really good long term campaigns (a good 3E Eberron one and a wacky Alternity one). But it really is the case that the game rules seem to extort unnecessary taxes on the fun that a genuinely well-designed game would not.</p><p></p><p>Still, I'd rather not rely on using house rules to try to fix my problems with the game, when I can instead raise my issues and hope that the guys at WotC can do it with 5E. After all, despite saying that 3E and 4E were poorly designed, I know that D&D has some great designers. I also know that most of my major problems of the game can be solved with some effort and good game design. Once that is done, I can more easily devote my energy to house-ruling the game to fit my taste, rather than house-ruling it to even work in the first place.</p></blockquote><p></p>
[QUOTE="TwinBahamut, post: 5793233, member: 32536"] I'm American, but I don't drink coffee [i]or[/i] tea. Orange juice, maybe. ;) The thing is, I do like D&D. The basic game, of getting a bunch of people around a table and hacking your way through a campaign, is indeed a lot of fun. I have not had as much chance to play it as I would like, to be honest, but I've been playing the game since I got my start with a very late 2E adventure set (3E was out by the time I moved on from the adventure set to the real game). I've even enjoyed a few really good long term campaigns (a good 3E Eberron one and a wacky Alternity one). But it really is the case that the game rules seem to extort unnecessary taxes on the fun that a genuinely well-designed game would not. Still, I'd rather not rely on using house rules to try to fix my problems with the game, when I can instead raise my issues and hope that the guys at WotC can do it with 5E. After all, despite saying that 3E and 4E were poorly designed, I know that D&D has some great designers. I also know that most of my major problems of the game can be solved with some effort and good game design. Once that is done, I can more easily devote my energy to house-ruling the game to fit my taste, rather than house-ruling it to even work in the first place. [/QUOTE]
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In Defence of D&D: The "Good Enough" System
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