Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
In defence of Grognardism
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mercurius" data-source="post: 8363951" data-attributes="member: 59082"><p>"Grognard" seems like just another label of identification that is used to justify a particular style of play and/or set of assumptions and approaches. And there's nothing wrong with that. For those who take issue with it, I would simply ask to compare it to other self-chosen identifications that you might defend, and recognize that all such "counter to the norm" or mainstream identities require some degree of "circling the wagons" or protectionism.</p><p></p><p>A grognard is someone who identifies as a grognard and, because it is no longer the dominant or mainstream approach to play, often feels they have to defend or justify it. They shouldn't have to. As a general rule, people shouldn't have to justify their identity or personal preferences, at least insofar as they do no harm to others.</p><p></p><p>Anyhow, I am reminded of vinyl fans and wonder where the line is between "I like vinyl because it sounds better, with a warmer tone" and "I like vinyl because it's old and cool." In some sense it doesn't matter, but the former is interesting in terms of asking: <em>Which elements of grognardism are unique or beneficial to a more syncretic or post-traditional approach to gaming? </em></p><p></p><p>Meaning, vinyl has something that cassettes, CDs, and mp3s don't: an actual physical, auditory difference that some audiophiles (vinyl enthusiasts) enjoy. Some music listeners, such as myself, aren't tied to one particular medium, but have vinyl collections because of the whole experience: the tactile nature of the record, the crackle, the warm tone, the covers. I'm not a "vinyl purist" by any means and mostly listen to music online, but I incorporate it into my overall listening experience.</p><p></p><p>So back to the question: what is the "warm tone" of grognardism, or even simply the "tactile experience" that is unique to that style and era of play, and has been "digitized" or left behind in later eras? And can it be ported over? I think so; in fact, I think that's what "old school" is about. And why, for instance, many people like Dyson Logos's maps, or even actual polyhedral dice to random number generators. It wasn't old school back then, but it is now, and one can incorporate old school <em>elements </em>within a broader context that includes elements of everything that came after, and even be frame in a contemporary game structure.</p></blockquote><p></p>
[QUOTE="Mercurius, post: 8363951, member: 59082"] "Grognard" seems like just another label of identification that is used to justify a particular style of play and/or set of assumptions and approaches. And there's nothing wrong with that. For those who take issue with it, I would simply ask to compare it to other self-chosen identifications that you might defend, and recognize that all such "counter to the norm" or mainstream identities require some degree of "circling the wagons" or protectionism. A grognard is someone who identifies as a grognard and, because it is no longer the dominant or mainstream approach to play, often feels they have to defend or justify it. They shouldn't have to. As a general rule, people shouldn't have to justify their identity or personal preferences, at least insofar as they do no harm to others. Anyhow, I am reminded of vinyl fans and wonder where the line is between "I like vinyl because it sounds better, with a warmer tone" and "I like vinyl because it's old and cool." In some sense it doesn't matter, but the former is interesting in terms of asking: [I]Which elements of grognardism are unique or beneficial to a more syncretic or post-traditional approach to gaming? [/I] Meaning, vinyl has something that cassettes, CDs, and mp3s don't: an actual physical, auditory difference that some audiophiles (vinyl enthusiasts) enjoy. Some music listeners, such as myself, aren't tied to one particular medium, but have vinyl collections because of the whole experience: the tactile nature of the record, the crackle, the warm tone, the covers. I'm not a "vinyl purist" by any means and mostly listen to music online, but I incorporate it into my overall listening experience. So back to the question: what is the "warm tone" of grognardism, or even simply the "tactile experience" that is unique to that style and era of play, and has been "digitized" or left behind in later eras? And can it be ported over? I think so; in fact, I think that's what "old school" is about. And why, for instance, many people like Dyson Logos's maps, or even actual polyhedral dice to random number generators. It wasn't old school back then, but it is now, and one can incorporate old school [I]elements [/I]within a broader context that includes elements of everything that came after, and even be frame in a contemporary game structure. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
In defence of Grognardism
Top