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In defence of Grognardism
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<blockquote data-quote="Thomas Shey" data-source="post: 8364570" data-attributes="member: 7026617"><p>I'm not sure that this sentence isn't putting some heavy lifting on "accidentally" here (which, admittedly you somewhat intended given the italics). I can't speak much of anything landing between OD&D and D&D3 (though what I saw of the systems in AD&D1 doesn't tell me much had changed in this regard as of then, at least), but I think barring house rules to avoid it, it was very, very difficult to not have a high lethality level at least at the lowest levels in OD&D. You'd virtually have to avoid any danger at all, because there was simply so little slack between "this can be a risk" and "you're dead". It wasn't so much accidental as close to mandatory if you were running the game in any respect like what it seemed like was intended; the moment the combat system was engaged at all with first level characters it was exceeding likely someone would bite it. It was virtually unavoidable.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 8364570, member: 7026617"] I'm not sure that this sentence isn't putting some heavy lifting on "accidentally" here (which, admittedly you somewhat intended given the italics). I can't speak much of anything landing between OD&D and D&D3 (though what I saw of the systems in AD&D1 doesn't tell me much had changed in this regard as of then, at least), but I think barring house rules to avoid it, it was very, very difficult to not have a high lethality level at least at the lowest levels in OD&D. You'd virtually have to avoid any danger at all, because there was simply so little slack between "this can be a risk" and "you're dead". It wasn't so much accidental as close to mandatory if you were running the game in any respect like what it seemed like was intended; the moment the combat system was engaged at all with first level characters it was exceeding likely someone would bite it. It was virtually unavoidable. [/QUOTE]
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