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In defence of Grognardism
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<blockquote data-quote="Ralif Redhammer" data-source="post: 8364633" data-attributes="member: 30438"><p>Having grown up during the Cold War, I'll agree that its influences was all over games. Our sessions of Top Secret were defined by the Cold War as much as James Bond and 80s action movies. Paranoia was played for laughs, but it had a darkly, darkly satiric element that probably went mostly over our heads at the time. Gamma World began with the presumption of the nuclear holocaust (which changed as the editions moved away from the Cold War era).</p><p></p><p>I never played Twilight 2000 back in the day, but its ads were all over the place, and they painted a stark vision of the future. Which, after finally picking up the game since then, if anything were still not as dark as the game itself.</p><p></p><p></p><p></p><p>I think there is a difference between someone that was gaming back in the day and someone that is a grognard. I daresay I have my share of "old school cred" but I don't call myself a grognard. If anything, I'd say it's the munchkins (using the terminology as it was used back then) of old that we owe a debt to. The kids that got into D&D just because slaying dragons with a vorpal sword sounded awesome. That plowed through the inscrutable rules without having the wargames grounding that might have helped make sense of them. It was the grognards of the day complaining about D&D's explosion of popularity. The popularity that enabled D&D to thrive and survive in the coming decades.</p><p></p><p>Of course, yesterday's newbie munchkin can turn into today's cantankerous grognard...</p></blockquote><p></p>
[QUOTE="Ralif Redhammer, post: 8364633, member: 30438"] Having grown up during the Cold War, I'll agree that its influences was all over games. Our sessions of Top Secret were defined by the Cold War as much as James Bond and 80s action movies. Paranoia was played for laughs, but it had a darkly, darkly satiric element that probably went mostly over our heads at the time. Gamma World began with the presumption of the nuclear holocaust (which changed as the editions moved away from the Cold War era). I never played Twilight 2000 back in the day, but its ads were all over the place, and they painted a stark vision of the future. Which, after finally picking up the game since then, if anything were still not as dark as the game itself. I think there is a difference between someone that was gaming back in the day and someone that is a grognard. I daresay I have my share of "old school cred" but I don't call myself a grognard. If anything, I'd say it's the munchkins (using the terminology as it was used back then) of old that we owe a debt to. The kids that got into D&D just because slaying dragons with a vorpal sword sounded awesome. That plowed through the inscrutable rules without having the wargames grounding that might have helped make sense of them. It was the grognards of the day complaining about D&D's explosion of popularity. The popularity that enabled D&D to thrive and survive in the coming decades. Of course, yesterday's newbie munchkin can turn into today's cantankerous grognard... [/QUOTE]
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