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In defence of Grognardism
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<blockquote data-quote="theCourier" data-source="post: 8364952" data-attributes="member: 6946067"><p>Those stats seem perfectly viable for people looking to make a risky dive for whatever reason into a completely dangerous ruin/cave/castle/etc. 10's average in most systems, with 8 being below average. I like to think a lot of the standard adventuring procedure comes not only from previous experience, but as a precaution from rumors, tales, and the reputation of the place being explored.</p><p></p><p>But yes, I get your point. I'd definitely roleplay someone with an 8 WIS as being a bit rash and naive in their expectations. 10 Int is pretty average though, they might not be able to make a lot of connections when it comes to subtle puzzles and challenges but with enough time (something that's quite precious in dungeons due to wandering monsters or other complications), I don't see why they couldn't figure it out by poking about the place.</p></blockquote><p></p>
[QUOTE="theCourier, post: 8364952, member: 6946067"] Those stats seem perfectly viable for people looking to make a risky dive for whatever reason into a completely dangerous ruin/cave/castle/etc. 10's average in most systems, with 8 being below average. I like to think a lot of the standard adventuring procedure comes not only from previous experience, but as a precaution from rumors, tales, and the reputation of the place being explored. But yes, I get your point. I'd definitely roleplay someone with an 8 WIS as being a bit rash and naive in their expectations. 10 Int is pretty average though, they might not be able to make a lot of connections when it comes to subtle puzzles and challenges but with enough time (something that's quite precious in dungeons due to wandering monsters or other complications), I don't see why they couldn't figure it out by poking about the place. [/QUOTE]
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