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In defence of Grognardism
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<blockquote data-quote="Bedrockgames" data-source="post: 8364980" data-attributes="member: 85555"><p>No, what I am saying is trying to alter an existing term that is used within a style to describe something they do, especially one like this that has gained currency outside the style, is controlling the language in order to win a playstyle debate. I am saying these conversations about a particular style's vocabulary tend to do that. I have no problem with legitimate discussions about the terms we use. But it just seems like every single big term used by the OSR gets run through this process where people want to attack it, change it, co-opt it, or argue that it isn't accurate because it applies to everything under the sun (when again it is just a descriptive term), that it is very frustrating in discussions (because it feels like the words are being taken out of your mouth and the waters of the conversation are being muddied). I am saying having two different terms for the same thing would be confusing and make it harder for people who abide by a skilled play style to communicate that style to gamers from other approaches.</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 8364980, member: 85555"] No, what I am saying is trying to alter an existing term that is used within a style to describe something they do, especially one like this that has gained currency outside the style, is controlling the language in order to win a playstyle debate. I am saying these conversations about a particular style's vocabulary tend to do that. I have no problem with legitimate discussions about the terms we use. But it just seems like every single big term used by the OSR gets run through this process where people want to attack it, change it, co-opt it, or argue that it isn't accurate because it applies to everything under the sun (when again it is just a descriptive term), that it is very frustrating in discussions (because it feels like the words are being taken out of your mouth and the waters of the conversation are being muddied). I am saying having two different terms for the same thing would be confusing and make it harder for people who abide by a skilled play style to communicate that style to gamers from other approaches. [/QUOTE]
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