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In defence of Grognardism
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<blockquote data-quote="Bedrockgames" data-source="post: 8365341" data-attributes="member: 85555"><p>I think both to an extent are true. There is a difference between the player and the player character. But the dividing line is something of a construct that you have to work to maintain (it can still be very important, but the point is the player or the GM can easily allow that dividing line to slip). Both players in your example, even if they are maintaining that line, will have different reads on the character, and play those characters differently at different moments (though I suspect there will be places where they make the same choices when it is obvious that is what the character would do). Whether the players play essentially themselves or play a character (or if they play a character but drop some of the gaming conceits---like acting on player knowledge instead of just character knowledge) is really just a question of style and preference. I really don't see a problem with either approach. I do both in different groups. I lean towards playing characters but also keeping that line a little on the fuzzy side (because just like I don't forget I am in a movie theater watching a movie, I don't forget I am at a table playing a character in a game, and the purpose is for the player, not the character to be entertained)</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 8365341, member: 85555"] I think both to an extent are true. There is a difference between the player and the player character. But the dividing line is something of a construct that you have to work to maintain (it can still be very important, but the point is the player or the GM can easily allow that dividing line to slip). Both players in your example, even if they are maintaining that line, will have different reads on the character, and play those characters differently at different moments (though I suspect there will be places where they make the same choices when it is obvious that is what the character would do). Whether the players play essentially themselves or play a character (or if they play a character but drop some of the gaming conceits---like acting on player knowledge instead of just character knowledge) is really just a question of style and preference. I really don't see a problem with either approach. I do both in different groups. I lean towards playing characters but also keeping that line a little on the fuzzy side (because just like I don't forget I am in a movie theater watching a movie, I don't forget I am at a table playing a character in a game, and the purpose is for the player, not the character to be entertained) [/QUOTE]
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