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General Tabletop Discussion
D&D Older Editions
In Defense of 4E - a New Campaign Perspective
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<blockquote data-quote="The Crimson Binome" data-source="post: 7553796" data-attributes="member: 6775031"><p>Do you disagree? Are you saying that you would have no trouble staying in character, and keeping a straight face, while suggesting that the ranger sneak around to the left and throw a small rock to kill the ogre on guard, since it looks like it doesn't have a name? Maybe you're just a better actor than I am.</p><p>That seems improbable, but far be it from me to deny your lived experience. Based on my own observations, minions were always near the top of the list, in any thread I saw about it.</p><p></p><p>As for monster rules, in general, I've noticed a division based on why the player hated 4E. Some people hated 4E because the classes felt same-y, or because of the magic item economy, or any number of things; and those people tended to be on-board with the simplified monster rules. For people who hated 4E due to immersion-related issues, anything that artificially distinguished between PCs and NPCs was going to be a problem, and minions just felt too artificial. </p><p></p><p>The monster rules worked, from a Gamist standpoint; and the minion rules were great, if you were a Narrativist; but both of them scored poorly with the Simulationists which made up the 3.x fanbase.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7553796, member: 6775031"] Do you disagree? Are you saying that you would have no trouble staying in character, and keeping a straight face, while suggesting that the ranger sneak around to the left and throw a small rock to kill the ogre on guard, since it looks like it doesn't have a name? Maybe you're just a better actor than I am. That seems improbable, but far be it from me to deny your lived experience. Based on my own observations, minions were always near the top of the list, in any thread I saw about it. As for monster rules, in general, I've noticed a division based on why the player hated 4E. Some people hated 4E because the classes felt same-y, or because of the magic item economy, or any number of things; and those people tended to be on-board with the simplified monster rules. For people who hated 4E due to immersion-related issues, anything that artificially distinguished between PCs and NPCs was going to be a problem, and minions just felt too artificial. The monster rules worked, from a Gamist standpoint; and the minion rules were great, if you were a Narrativist; but both of them scored poorly with the Simulationists which made up the 3.x fanbase. [/QUOTE]
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