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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
In Defense of 4E - a New Campaign Perspective
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<blockquote data-quote="Immortal Sun" data-source="post: 7553823"><p>It's been a looooooong time since I played 4E *goes and reads up* yeah you got it. Lasts the encounter unless you end it or switch out.</p><p></p><p></p><p>A minion in all but name and a good damage roll? Eh. I don't see "It's basically a minion, but not really." as any different than "It's a minion." End result? A mook with low HP that will 99.9% of the time die in one hit.</p><p></p><p>"A rose by any other name would smell just as sweet."</p><p></p><p>BTWs: prior to 4E, unarmed strikes were always non-lethal. 4E baked in the option of allowing non-lethal damage on any roll. Can't recall if 5E kept it. I just let people do it because it's not worth the fiddlyness in my book. Without a feat, or a special class (Monk) you quite literally could not kill someone with your fists, which as far as "simulationism" goes is absurdly stupid.</p><p></p><p></p><p>I've never had this problem. In fact one of my greatest joys was mixing up minions and non-minons with completely identical appearances and letting players literally roll the dice. I never want my players to assume a guard must be a mook, but I don't want to let them in on the secret that they're mooks until the stuff hits the fan.</p><p></p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f635.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt="O.o" title="Er... what? O.o" data-smilie="12"data-shortname="O.o" /> They're NPC commoners. I'm actually legitimately shocked that you thought that would turn out any other way.</p><p></p><p>I agree with the disparity....to an extent. My resolution was to just throw 25 goblin minions at the party instead of 1 with 25 hp!</p><p></p><p></p><p>I feel this is completely accurate, but totally fits the style of gameplay I enjoy. You know they're mooks because there's a million of them. You know they're not when there's a handful. <em>Or are they?</em></p><p><em></em></p><p><em></em></p><p></p><p></p><p>Now I want to run a campaign where players are Minion minions. No HP EVER!</p></blockquote><p></p>
[QUOTE="Immortal Sun, post: 7553823"] It's been a looooooong time since I played 4E *goes and reads up* yeah you got it. Lasts the encounter unless you end it or switch out. A minion in all but name and a good damage roll? Eh. I don't see "It's basically a minion, but not really." as any different than "It's a minion." End result? A mook with low HP that will 99.9% of the time die in one hit. "A rose by any other name would smell just as sweet." BTWs: prior to 4E, unarmed strikes were always non-lethal. 4E baked in the option of allowing non-lethal damage on any roll. Can't recall if 5E kept it. I just let people do it because it's not worth the fiddlyness in my book. Without a feat, or a special class (Monk) you quite literally could not kill someone with your fists, which as far as "simulationism" goes is absurdly stupid. I've never had this problem. In fact one of my greatest joys was mixing up minions and non-minons with completely identical appearances and letting players literally roll the dice. I never want my players to assume a guard must be a mook, but I don't want to let them in on the secret that they're mooks until the stuff hits the fan. O.o They're NPC commoners. I'm actually legitimately shocked that you thought that would turn out any other way. I agree with the disparity....to an extent. My resolution was to just throw 25 goblin minions at the party instead of 1 with 25 hp! I feel this is completely accurate, but totally fits the style of gameplay I enjoy. You know they're mooks because there's a million of them. You know they're not when there's a handful. [I]Or are they? [/I] Now I want to run a campaign where players are Minion minions. No HP EVER! [/QUOTE]
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