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General Tabletop Discussion
D&D Older Editions
In Defense of 4E - a New Campaign Perspective
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<blockquote data-quote="The Crimson Binome" data-source="post: 7554268" data-attributes="member: 6775031"><p>I've heard it said before, that 4E delivered on Gygax's promise. If you read back through any of the old editions - basically anything prior to 2E - then you get a lot of grandiose speech about epic heroes slaying dragons and winning the day. But if you actually follow the rules, you get a lot of random chumps who die meaningless deaths in dark caves. Gygax's commitment to mechanical procedure, and his enthusiasm for wargaming, meant that it was actually pretty rare for things to turn out as he'd described them.</p><p></p><p>Fourth Edition delivers, though. You're an epic hero. You're going to overcome the villains, and save the world. There are actual mechanics to the game, which reinforce the narrative that they want to achieve. And that's great, if you still believed in the old lies. If what you want out of the game, is to play the heroes in an epic narrative, then the 4E mechanics can actually deliver that.</p><p></p><p>But many fans of D&D, were fans of D&D for what it <em>actually</em> was, rather than what it <em>claimed to be</em>. A lot of people really liked the commitment to procedure, and how everything was internally consistent. It was a huge selling point for 3E. Even 2E was written more toward role-playing, and less toward story-telling. And those people, who never cared about Gygax's great lie, were disappointed when 4E suddenly flipped the script. If I actually cared about playing the protagonist in some story, then I never would have stuck around with D&D; I would have gone off to some other game, with rules that actually supported that.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7554268, member: 6775031"] I've heard it said before, that 4E delivered on Gygax's promise. If you read back through any of the old editions - basically anything prior to 2E - then you get a lot of grandiose speech about epic heroes slaying dragons and winning the day. But if you actually follow the rules, you get a lot of random chumps who die meaningless deaths in dark caves. Gygax's commitment to mechanical procedure, and his enthusiasm for wargaming, meant that it was actually pretty rare for things to turn out as he'd described them. Fourth Edition delivers, though. You're an epic hero. You're going to overcome the villains, and save the world. There are actual mechanics to the game, which reinforce the narrative that they want to achieve. And that's great, if you still believed in the old lies. If what you want out of the game, is to play the heroes in an epic narrative, then the 4E mechanics can actually deliver that. But many fans of D&D, were fans of D&D for what it [I]actually[/I] was, rather than what it [I]claimed to be[/I]. A lot of people really liked the commitment to procedure, and how everything was internally consistent. It was a huge selling point for 3E. Even 2E was written more toward role-playing, and less toward story-telling. And those people, who never cared about Gygax's great lie, were disappointed when 4E suddenly flipped the script. If I actually cared about playing the protagonist in some story, then I never would have stuck around with D&D; I would have gone off to some other game, with rules that actually supported that. [/QUOTE]
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