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General Tabletop Discussion
D&D Older Editions
In Defense of 4E - a New Campaign Perspective
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<blockquote data-quote="Imaro" data-source="post: 7554874" data-attributes="member: 48965"><p>Yeah was just about to post something very similar to this about the roleplaying issues some had with 4e. It took me a while and some time reflecting on why my group and I weren't fans but I think alot of 4e's issues (at least for my group at the time) seem to stem from it's combat system. It really is a great system if you really enjoy intricate tactical grid-based miniature combat... if not 4e will probably leave you kind of cold. </p><p></p><p>The combat system really requires a level of engagement that I don't think any other edition requires...and combat takes so long that if you don't particularly enjoy intricate tactical grid-based miniature combat (or don't necessarily enjoy it as the main focus of your game) I don't really see how you can enjoy 4e. For my group I had a couple of bad experiences that are related to 4e's combat...</p><p></p><p>1. I had a player who traditionally played fighters in 3e/3.5e that transitioned to 4e and absolutely hated playing a fighter in that edition. Granted I will readily admit he was the type of player who enjoyed keeping his choices simple and doing as much damage as possible... Great guy to game with and genuinely funny and enjoyable as a plyaer but not one who found enjoyment from constant engagement with the rules of the game. The problem was that 4e required him to make constant decisions in combat, something he didn't find particularly enjoyable. Eventually he ended up leaving our group and kind of drifting away from D&D. </p><p></p><p>2. How slow our game moved when we switched to 4e. We tried to get in 3-4 combats per game session as well as exploration and social interaction and we just found ourselves slogging through combat for the vast majority of our time. Now this could have been my fault as the DM for not realizing that I couldn;t run 4e as I had previous editions but in all honesty the game wasn't transparent about this change at all and so I tried to run games as I had previously since supposedly..."Ze game remained ze same."</p><p></p><p>3. D&D Encounters... worst experience I and some of my players had as an <em>introduction/maybe we're not doing it right so we should check out an official game</em> experience. It was a couple combats strung together with minimal interaction, little to no exploration and often new players struggling with the powers on their pre-gen. Just not a good experience.</p></blockquote><p></p>
[QUOTE="Imaro, post: 7554874, member: 48965"] Yeah was just about to post something very similar to this about the roleplaying issues some had with 4e. It took me a while and some time reflecting on why my group and I weren't fans but I think alot of 4e's issues (at least for my group at the time) seem to stem from it's combat system. It really is a great system if you really enjoy intricate tactical grid-based miniature combat... if not 4e will probably leave you kind of cold. The combat system really requires a level of engagement that I don't think any other edition requires...and combat takes so long that if you don't particularly enjoy intricate tactical grid-based miniature combat (or don't necessarily enjoy it as the main focus of your game) I don't really see how you can enjoy 4e. For my group I had a couple of bad experiences that are related to 4e's combat... 1. I had a player who traditionally played fighters in 3e/3.5e that transitioned to 4e and absolutely hated playing a fighter in that edition. Granted I will readily admit he was the type of player who enjoyed keeping his choices simple and doing as much damage as possible... Great guy to game with and genuinely funny and enjoyable as a plyaer but not one who found enjoyment from constant engagement with the rules of the game. The problem was that 4e required him to make constant decisions in combat, something he didn't find particularly enjoyable. Eventually he ended up leaving our group and kind of drifting away from D&D. 2. How slow our game moved when we switched to 4e. We tried to get in 3-4 combats per game session as well as exploration and social interaction and we just found ourselves slogging through combat for the vast majority of our time. Now this could have been my fault as the DM for not realizing that I couldn;t run 4e as I had previous editions but in all honesty the game wasn't transparent about this change at all and so I tried to run games as I had previously since supposedly..."Ze game remained ze same." 3. D&D Encounters... worst experience I and some of my players had as an [I]introduction/maybe we're not doing it right so we should check out an official game[/I] experience. It was a couple combats strung together with minimal interaction, little to no exploration and often new players struggling with the powers on their pre-gen. Just not a good experience. [/QUOTE]
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