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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
In Defense of 4E - a New Campaign Perspective
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<blockquote data-quote="The Crimson Binome" data-source="post: 7555924" data-attributes="member: 6775031"><p>I'll be happy to move on now. No need to continue beating that dead horse. But, one of the original questions of this thread was, why can't you roleplay in 4E? And that's a very specific question, to which I had a very specific answer.</p><p></p><p>Moving on, the good things about 4E: Fighters had interesting things to do, the classes were balanced while remaining differentiated within their niches, and players were empowered to actually interact with the magic item creation system without slowing the game to a crawl. Also, the original version of multi-classing in 4E (via feats) allowed for some very interesting combinations, and it never felt like you were shooting yourself in the foot, unlike so many multi-class combinations in previous editions. The unified power structure really made power-swapping abilities painless.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7555924, member: 6775031"] I'll be happy to move on now. No need to continue beating that dead horse. But, one of the original questions of this thread was, why can't you roleplay in 4E? And that's a very specific question, to which I had a very specific answer. Moving on, the good things about 4E: Fighters had interesting things to do, the classes were balanced while remaining differentiated within their niches, and players were empowered to actually interact with the magic item creation system without slowing the game to a crawl. Also, the original version of multi-classing in 4E (via feats) allowed for some very interesting combinations, and it never felt like you were shooting yourself in the foot, unlike so many multi-class combinations in previous editions. The unified power structure really made power-swapping abilities painless. [/QUOTE]
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In Defense of 4E - a New Campaign Perspective
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