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General Tabletop Discussion
D&D Older Editions
In Defense of 4E - a New Campaign Perspective
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<blockquote data-quote="Voidmoji" data-source="post: 7556273" data-attributes="member: 6985287"><p>I found that there was a near-equal level of roleplaying between my 3e and 4e campaigns. Once everyone was familiar with the rules and their character's capabilities, the amount of time spent in combat was very similar. Now, the number of combats was different; more individual combats in 3e over 4e, of course. But the ratio was about the same. </p><p></p><p>Something I found interesting is that, ultimately, the people in my 3e game were a bit more focused on roleplaying than my 4e group. There was only one person in common between the two. But, I found the nature of 4e monsters and characters lent combat more of a roleplaying and story connection to everything else. Too often, 3e monsters felt generic, and reworking them to be less generic took a lot of work on my part as a GM. In 4e, customizing monsters to fit the flavor of the world and situation was easy-peasy.</p><p></p><p>When a major story arc involved gnolls who worship The Obsidian Lord, one of the four Warders of Hell, customizing them to fit that theme was cake, and took only minutes to produce balanced foes. And, combat with these foes really gave the players the flavor I was trying to achieve. It bolstered the roleplaying and immersion for them.</p><p></p><p>You could do all of this in 3e, and back in the day I did some of that. But the amount of work required didn't pay off nearly as well.</p></blockquote><p></p>
[QUOTE="Voidmoji, post: 7556273, member: 6985287"] I found that there was a near-equal level of roleplaying between my 3e and 4e campaigns. Once everyone was familiar with the rules and their character's capabilities, the amount of time spent in combat was very similar. Now, the number of combats was different; more individual combats in 3e over 4e, of course. But the ratio was about the same. Something I found interesting is that, ultimately, the people in my 3e game were a bit more focused on roleplaying than my 4e group. There was only one person in common between the two. But, I found the nature of 4e monsters and characters lent combat more of a roleplaying and story connection to everything else. Too often, 3e monsters felt generic, and reworking them to be less generic took a lot of work on my part as a GM. In 4e, customizing monsters to fit the flavor of the world and situation was easy-peasy. When a major story arc involved gnolls who worship The Obsidian Lord, one of the four Warders of Hell, customizing them to fit that theme was cake, and took only minutes to produce balanced foes. And, combat with these foes really gave the players the flavor I was trying to achieve. It bolstered the roleplaying and immersion for them. You could do all of this in 3e, and back in the day I did some of that. But the amount of work required didn't pay off nearly as well. [/QUOTE]
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