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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
In Defense of 4E - a New Campaign Perspective
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7557110" data-attributes="member: 82106"><p>I just want to reiterate, there is NO REASON to treat NPC-on-NPC narrative as part of the mechanics of the game. I mean, I can see reasons to do so in some situations, but in most cases the dwarves should just have a set effect. The drow beat on them for N rounds and then they scatter/die/surrender/whatever. You could even make up an SC where the PCs can try to have them 'hold the line' with healing, inspiration, leadership, threats, etc. </p><p></p><p>I can see where you might use stats for them, if there's a situation where miners can engage in tactics in direct coordination with specific PCs and directing/interacting with them engages the player's tactical skills. Even then that doesn't mandate that every miner have stats or that every interaction with the drow has to be adjudicated by use of the rules. The rules should be engaged in order to provide arbitration, to decide an outcome where it isn't dictated by narrative logic and some element of player skill and luck is in play.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7557110, member: 82106"] I just want to reiterate, there is NO REASON to treat NPC-on-NPC narrative as part of the mechanics of the game. I mean, I can see reasons to do so in some situations, but in most cases the dwarves should just have a set effect. The drow beat on them for N rounds and then they scatter/die/surrender/whatever. You could even make up an SC where the PCs can try to have them 'hold the line' with healing, inspiration, leadership, threats, etc. I can see where you might use stats for them, if there's a situation where miners can engage in tactics in direct coordination with specific PCs and directing/interacting with them engages the player's tactical skills. Even then that doesn't mandate that every miner have stats or that every interaction with the drow has to be adjudicated by use of the rules. The rules should be engaged in order to provide arbitration, to decide an outcome where it isn't dictated by narrative logic and some element of player skill and luck is in play. [/QUOTE]
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D&D Older Editions, OSR, & D&D Variants
In Defense of 4E - a New Campaign Perspective
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