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General Tabletop Discussion
D&D Older Editions
In Defense of 4E - a New Campaign Perspective
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<blockquote data-quote="MoutonRustique" data-source="post: 7557457" data-attributes="member: 22362"><p>One thing that would probably have been an immense boon to 4e would have been differently "statused" monsters as a more "standard approach".</p><p></p><p>We get <em>some</em> of that with some creatures having a regular (standard) version, and then a higher-level minion version, but it could have been <em>so much better.</em></p><p></p><p>Imagine a Monster Manual with this approach to <em>many</em> creatures. This could have been the ogre entry</p><p>Ogre level 2 Solo</p><p>Ogre level 4 Elite</p><p>Ogre level 8 standard, Ogre-variant level 10 (better armour and weapons)</p><p>Ogre level 14 minion</p><p></p><p>It would have really explained the <em>idea</em> behind the [solo/elite/standard/minion] tags. It could also, very easily have come with some sidebars for special case monsters such as dragons or beholders explaining that using them as [standard] creatures, while possible, is probably going to result in a disservice to the fiction - unless thought has been put into it.</p><p></p><p>It also has the added benefit of allowing the used model of different <em>versions</em> for many creatures - at various power-levels : no need to stat all 4 states for each version. Just a few sidebars with designer intent and suggestions : don't create minions with super strong action-denial. Give the Elite version cooler powers than a standard version, how to preserve the <em>identity</em> of a creature when changing it's status, etc, etc.</p></blockquote><p></p>
[QUOTE="MoutonRustique, post: 7557457, member: 22362"] One thing that would probably have been an immense boon to 4e would have been differently "statused" monsters as a more "standard approach". We get [I]some[/I] of that with some creatures having a regular (standard) version, and then a higher-level minion version, but it could have been [I]so much better.[/I] Imagine a Monster Manual with this approach to [I]many[/I] creatures. This could have been the ogre entry Ogre level 2 Solo Ogre level 4 Elite Ogre level 8 standard, Ogre-variant level 10 (better armour and weapons) Ogre level 14 minion It would have really explained the [I]idea[/I] behind the [solo/elite/standard/minion] tags. It could also, very easily have come with some sidebars for special case monsters such as dragons or beholders explaining that using them as [standard] creatures, while possible, is probably going to result in a disservice to the fiction - unless thought has been put into it. It also has the added benefit of allowing the used model of different [I]versions[/I] for many creatures - at various power-levels : no need to stat all 4 states for each version. Just a few sidebars with designer intent and suggestions : don't create minions with super strong action-denial. Give the Elite version cooler powers than a standard version, how to preserve the [I]identity[/I] of a creature when changing it's status, etc, etc. [/QUOTE]
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