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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
In Defense of 4E - a New Campaign Perspective
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7559106" data-attributes="member: 82106"><p>TBH I don't think they DID think of it. I mean, it was certainly implicit in the ethos of the game, and the possibility was latent in the way there are many variations of stat block for any given type of monster, as well as the division into minion/standard/elite/solo. Still, 4e NEVER EVER comes right out and has even a paragraph where it actually spells out a stand on this. It could be that the designers literally never made the mental leap all the way to "one narrative character, many statblocks" or it could be they thought it was a 'bridge too far' to actually spell it out. Or maybe they just didn't think it needed spelling out.</p><p></p><p>Given that WotC largely issued standard location-based type adventure modules it seems to me they never really grappled with the implications of 4e as a story-centered narrative RPG. So they simply weren't thinking in the terms we do now. More is the shame, I think they could have done a lot more with the game if they'd understood it well.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7559106, member: 82106"] TBH I don't think they DID think of it. I mean, it was certainly implicit in the ethos of the game, and the possibility was latent in the way there are many variations of stat block for any given type of monster, as well as the division into minion/standard/elite/solo. Still, 4e NEVER EVER comes right out and has even a paragraph where it actually spells out a stand on this. It could be that the designers literally never made the mental leap all the way to "one narrative character, many statblocks" or it could be they thought it was a 'bridge too far' to actually spell it out. Or maybe they just didn't think it needed spelling out. Given that WotC largely issued standard location-based type adventure modules it seems to me they never really grappled with the implications of 4e as a story-centered narrative RPG. So they simply weren't thinking in the terms we do now. More is the shame, I think they could have done a lot more with the game if they'd understood it well. [/QUOTE]
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