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General Tabletop Discussion
D&D Older Editions
In Defense of 4E - a New Campaign Perspective
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<blockquote data-quote="Tony Vargas" data-source="post: 7602318" data-attributes="member: 996"><p>One thing I saw in 4e (which, to be fair, may not even really have been there, so let's call it a 'potential'), was a way to model what you see in fiction, especially, say, adventure TV shows that's aren't entirely episodic: You'll see a monster first introduced, its mysterious, it's frightening, it puts up a fight that nearly flattens the entire ensemble cast, takes whole episodes to figure out and defeat...</p><p>… then, later, knowing how to defeat it, it's just one challenge giving a few moments of excitement as part of an episode …</p><p>… and if that kind of beasty keeps coming back, pretty soon the heroes are just mowing through hordes of 'em.</p><p></p><p>It's not even necessarily all that long a time frame, or that the characters are that much more powerful (indeed, in fiction the power of the protagonist and/or supporting/ensemble cast tends to fluctuate rather than growing steadily as it does in an RPG like D&D, though that's a whole 'nuther thing). It's just, last season's monster doesn't get the screen time it used to.</p><p></p><p>4e can be used to model that, introducing a recurring type of enemy as Solo, then, as the party, 'demoting' it to a higher-level, elite, then standard, finally minions & swarms of minions. It means a given type of foe can go from Big-Bad to popcorn over time, something no amount of BA & hp/dmg inflation can quite match.</p><p></p><p></p><p>But 4e monster books rarely went there, they'd present a standard monster, and an inferior minion version of about the same level, and a leader-type elite or solo, of, again, about the same level. ::shrug::</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7602318, member: 996"] One thing I saw in 4e (which, to be fair, may not even really have been there, so let's call it a 'potential'), was a way to model what you see in fiction, especially, say, adventure TV shows that's aren't entirely episodic: You'll see a monster first introduced, its mysterious, it's frightening, it puts up a fight that nearly flattens the entire ensemble cast, takes whole episodes to figure out and defeat... … then, later, knowing how to defeat it, it's just one challenge giving a few moments of excitement as part of an episode … … and if that kind of beasty keeps coming back, pretty soon the heroes are just mowing through hordes of 'em. It's not even necessarily all that long a time frame, or that the characters are that much more powerful (indeed, in fiction the power of the protagonist and/or supporting/ensemble cast tends to fluctuate rather than growing steadily as it does in an RPG like D&D, though that's a whole 'nuther thing). It's just, last season's monster doesn't get the screen time it used to. 4e can be used to model that, introducing a recurring type of enemy as Solo, then, as the party, 'demoting' it to a higher-level, elite, then standard, finally minions & swarms of minions. It means a given type of foe can go from Big-Bad to popcorn over time, something no amount of BA & hp/dmg inflation can quite match. But 4e monster books rarely went there, they'd present a standard monster, and an inferior minion version of about the same level, and a leader-type elite or solo, of, again, about the same level. ::shrug:: [/QUOTE]
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