Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
In Defense of 4E - a New Campaign Perspective
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Atlictoatl" data-source="post: 7602876" data-attributes="member: 6916204"><p>Are you belaboring the bolded section to make a rhetorical point, or do you legitimately not understand how to explain minions at your table? Because we understand your rhetoric, and have pointed out why it's flawed and rhetorical. To continue picking at it implies either an inability to engage beyond what you've already said on the subject, or some other agenda.</p><p></p><p>In the assumption that the conceptual intent of minions in 4e escapes you (though I suspect you do understand it, and are simply pretending confusion because you disagree with the design principle), let me briefly explain:</p><p></p><p>If you want to represent an ogre surviving in the wild against the many forces other than PCs who are also in the wild -- when PCs aren't present -- then use the L8 Savage or Skirmisher. You can simulate a combat between it and the goblin band living nearby, or the dragon who wants to eat it for lunch. That shouldn't be complicated or confounding.</p><p></p><p>However, plopping two L8 Ogre Savages and two L8 Ogre Skirmishers into a squad with a L16 Treant and two L16 Savage Minotaurs and setting them against the PCs isn't a good idea within the mechanics of the game. 4/7 of the encounter will feature creatures which can't really hit and which can't defend at all, and ultimately reduce them to bags of 100 HP that can be mostly ignored while the true threats are dealt with, until the party has to hack down 400 HP of creatures that pose no threat. Verisimilitude, maybe. But more on the side of tedious than fun.</p><p></p><p>By introducing the abstraction of a L16 Ogre Bludgeoneer minion, the game introduces a gameable element, something which represents a minor threat that can actually bite but will perish very quickly. The party, reveling in their status as L16 planar heroes, can tear through a squad of four ogres while they fight the Treant and Savage Minotaurs. There's color there, there's nostalgia, there's the revelry of ginsu'ing something that once was a scary challenge, and <em>the game doesn't bog down in a slog in pursuit of pretend verisimilitude</em>.</p><p></p><p>If 4e didn't use ogre minions at L16, in order to achieve the same narrative effect the PCs would have to be able to dish out 450 damage/round, and Savage Minotaurs would have to have at least 800 HP, and there would be massive numerical inflation. Instead, 4e came up with minions, which are a mechanical representation of the idea of exponential PC superiority at L16 over themselves at L6.</p><p></p><p>The way you explain Ogre Minions is... "yeah, that's an ogre, you're just so much better than them now that you're able to kill them easily. If you want, think about the 12 damage you just did as at least 120 points of damage to a L6 PC. Badass, huh? It also means that, to a L6 PC, this Treant has over 3000 HP. Fortunately, the game has scaled things for play at the Paragon Tier so things are more manageable and fun. The takeaway is... you all are serious badasses now."</p><p></p><p>If you can explain how dragons can be understood when they speak Common, how it is you can press animals from another plane into service when you summon them, and how Mimics disguise themselves convincingly as treasure chests, you should be able to explain the design intent and reality of a Minion without a ton of effort.</p></blockquote><p></p>
[QUOTE="Atlictoatl, post: 7602876, member: 6916204"] Are you belaboring the bolded section to make a rhetorical point, or do you legitimately not understand how to explain minions at your table? Because we understand your rhetoric, and have pointed out why it's flawed and rhetorical. To continue picking at it implies either an inability to engage beyond what you've already said on the subject, or some other agenda. In the assumption that the conceptual intent of minions in 4e escapes you (though I suspect you do understand it, and are simply pretending confusion because you disagree with the design principle), let me briefly explain: If you want to represent an ogre surviving in the wild against the many forces other than PCs who are also in the wild -- when PCs aren't present -- then use the L8 Savage or Skirmisher. You can simulate a combat between it and the goblin band living nearby, or the dragon who wants to eat it for lunch. That shouldn't be complicated or confounding. However, plopping two L8 Ogre Savages and two L8 Ogre Skirmishers into a squad with a L16 Treant and two L16 Savage Minotaurs and setting them against the PCs isn't a good idea within the mechanics of the game. 4/7 of the encounter will feature creatures which can't really hit and which can't defend at all, and ultimately reduce them to bags of 100 HP that can be mostly ignored while the true threats are dealt with, until the party has to hack down 400 HP of creatures that pose no threat. Verisimilitude, maybe. But more on the side of tedious than fun. By introducing the abstraction of a L16 Ogre Bludgeoneer minion, the game introduces a gameable element, something which represents a minor threat that can actually bite but will perish very quickly. The party, reveling in their status as L16 planar heroes, can tear through a squad of four ogres while they fight the Treant and Savage Minotaurs. There's color there, there's nostalgia, there's the revelry of ginsu'ing something that once was a scary challenge, and [I]the game doesn't bog down in a slog in pursuit of pretend verisimilitude[/I]. If 4e didn't use ogre minions at L16, in order to achieve the same narrative effect the PCs would have to be able to dish out 450 damage/round, and Savage Minotaurs would have to have at least 800 HP, and there would be massive numerical inflation. Instead, 4e came up with minions, which are a mechanical representation of the idea of exponential PC superiority at L16 over themselves at L6. The way you explain Ogre Minions is... "yeah, that's an ogre, you're just so much better than them now that you're able to kill them easily. If you want, think about the 12 damage you just did as at least 120 points of damage to a L6 PC. Badass, huh? It also means that, to a L6 PC, this Treant has over 3000 HP. Fortunately, the game has scaled things for play at the Paragon Tier so things are more manageable and fun. The takeaway is... you all are serious badasses now." If you can explain how dragons can be understood when they speak Common, how it is you can press animals from another plane into service when you summon them, and how Mimics disguise themselves convincingly as treasure chests, you should be able to explain the design intent and reality of a Minion without a ton of effort. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
In Defense of 4E - a New Campaign Perspective
Top