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In Defense of 4E - a New Campaign Perspective
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7603713" data-attributes="member: 82106"><p>Is it? And if so, doesn't that mean that there's a point at which you cannot say, in 1e in this case, that a fixed amount of damage still represents a specific fiction. Its unavoidable, and what you're saying is just admitting it! Now, I used my 11th level PC with a lot of hit points as an example, but your average 5th level fighter with a 15 CON has an average of 32 hit points. He can already withstand a total of 9 average arrow strikes, or 5 that do max damage. Now, perhaps this isn't utterly beyond the realm of possibility, but it is stretching it a LOT. It certainly is a lot more than the 'three or for arrows sticking out of his back'. Clearly D&D can't simply whitewash this, the fiction changes as you level! </p><p></p><p>The fiction of a level 1 fighter with 6 hit points taking 4 points of arrow damage is easily "he's got an arrow sticking out of him, he looks bad, but he's still standing" whereas for the above mentioned 5th level fighter the fiction is more like "he deflects an arrow with his shield, a little of his endurance was diminished by the effort" (or something similar). This is just how it is!</p><p></p><p></p><p>Exactly! You are making my point. The FICTION CHANGES, 6 hit points of damage is now "the arrow bounced off" instead of it sticking in almost (or all the way) killing him. Even if he DOES NOT wear any armor, this will still be the effect. This is how D&D works. ALL EDITIONS OF IT.</p><p></p><p></p><p>Which are? I understand that they did, we all did. They were different at different levels. That is the whole point.</p><p></p><p></p><p></p><p>I'm simply describing how wargaming, which is the acknowledged root of RPGs, doesn't start from a premise of mechanics simulating the world. Neither do RPGs. It simply is not necessary or definitional of RPGs, despite what some people in the community refuse to see.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7603713, member: 82106"] Is it? And if so, doesn't that mean that there's a point at which you cannot say, in 1e in this case, that a fixed amount of damage still represents a specific fiction. Its unavoidable, and what you're saying is just admitting it! Now, I used my 11th level PC with a lot of hit points as an example, but your average 5th level fighter with a 15 CON has an average of 32 hit points. He can already withstand a total of 9 average arrow strikes, or 5 that do max damage. Now, perhaps this isn't utterly beyond the realm of possibility, but it is stretching it a LOT. It certainly is a lot more than the 'three or for arrows sticking out of his back'. Clearly D&D can't simply whitewash this, the fiction changes as you level! The fiction of a level 1 fighter with 6 hit points taking 4 points of arrow damage is easily "he's got an arrow sticking out of him, he looks bad, but he's still standing" whereas for the above mentioned 5th level fighter the fiction is more like "he deflects an arrow with his shield, a little of his endurance was diminished by the effort" (or something similar). This is just how it is! Exactly! You are making my point. The FICTION CHANGES, 6 hit points of damage is now "the arrow bounced off" instead of it sticking in almost (or all the way) killing him. Even if he DOES NOT wear any armor, this will still be the effect. This is how D&D works. ALL EDITIONS OF IT. Which are? I understand that they did, we all did. They were different at different levels. That is the whole point. I'm simply describing how wargaming, which is the acknowledged root of RPGs, doesn't start from a premise of mechanics simulating the world. Neither do RPGs. It simply is not necessary or definitional of RPGs, despite what some people in the community refuse to see. [/QUOTE]
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