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General Tabletop Discussion
D&D Older Editions
In Defense of 4E - a New Campaign Perspective
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<blockquote data-quote="The Crimson Binome" data-source="post: 7605925" data-attributes="member: 6775031"><p>The consistency is that the Hill Giant has 9hp, whether it's facing a level 1 party or a level 20 party, or a band of hobgoblins. Those 9ph represent an objective fact about that creature, which is that it can survive an impact of a given quantifiable force, and falls to anything greater than that.</p><p></p><p>Of course, 9hp is significantly on the low side for a hill giant, but the rules tell us that these do exist. This one is just significantly less tough than its brethren. It probably doesn't get in a lot of fights. Likewise, it's possible for a goblin chieftain to have more than 9hp. It's possible for the world's toughest goblin to be tougher than the world's weakest giant. But in every case, that HP total still represents its ability to withstand an impact of given force. </p><p></p><p>You are factually incorrect on this point. I played at level 16, and nothing was going down from one hit, unless it was a minion. A level 1 (non-minion) goblin has between 25 and 29 HP. As a level 16 character, my at-will arrows still only deal 1d8+10 (or so). Even my encounter powers could fail to break 25, if I rolled low. </p><p></p><p>When he was in charge, he may have made that suggestion, but the rules didn't force it on anyone. You could still play it without the inconsistency, if you wanted to; and many people chose to. Fourth Edition was unique because they removed that possibility.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7605925, member: 6775031"] The consistency is that the Hill Giant has 9hp, whether it's facing a level 1 party or a level 20 party, or a band of hobgoblins. Those 9ph represent an objective fact about that creature, which is that it can survive an impact of a given quantifiable force, and falls to anything greater than that. Of course, 9hp is significantly on the low side for a hill giant, but the rules tell us that these do exist. This one is just significantly less tough than its brethren. It probably doesn't get in a lot of fights. Likewise, it's possible for a goblin chieftain to have more than 9hp. It's possible for the world's toughest goblin to be tougher than the world's weakest giant. But in every case, that HP total still represents its ability to withstand an impact of given force. You are factually incorrect on this point. I played at level 16, and nothing was going down from one hit, unless it was a minion. A level 1 (non-minion) goblin has between 25 and 29 HP. As a level 16 character, my at-will arrows still only deal 1d8+10 (or so). Even my encounter powers could fail to break 25, if I rolled low. When he was in charge, he may have made that suggestion, but the rules didn't force it on anyone. You could still play it without the inconsistency, if you wanted to; and many people chose to. Fourth Edition was unique because they removed that possibility. [/QUOTE]
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