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General Tabletop Discussion
D&D Older Editions
In Defense of 4E - a New Campaign Perspective
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<blockquote data-quote="The Crimson Binome" data-source="post: 7607957" data-attributes="member: 6775031"><p>You're talking about strikers, though. I'm talking about characters of that level, in general. The assertion was that <em>any</em> arrow from a level 16 character would deal enough damage to kill a level 1 goblin, which is why it should be fair to model them as a minion, since they're dead in one hit either way. Rogues and Rangers aren't the only ones capable of firing a bow, and my fighter can definitely kill a level 16 minion far more easily than a level 1 standard goblin. That's even more true of wizards.</p><p></p><p>In practice, strikers wouldn't want to spend their attacks on minions, since their bonus damage would wasted. Minions are exactly the sort of thing that wizards are supposed to deal with, specifically because wizards are good at dealing trivial damage over a large area. Whether you model a creature as a high-level minion or low-level standard becomes something that players need to know, because it determines which character they should send to deal with it. The two models are <em>not</em> interchangeable.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7607957, member: 6775031"] You're talking about strikers, though. I'm talking about characters of that level, in general. The assertion was that [I]any[/I] arrow from a level 16 character would deal enough damage to kill a level 1 goblin, which is why it should be fair to model them as a minion, since they're dead in one hit either way. Rogues and Rangers aren't the only ones capable of firing a bow, and my fighter can definitely kill a level 16 minion far more easily than a level 1 standard goblin. That's even more true of wizards. In practice, strikers wouldn't want to spend their attacks on minions, since their bonus damage would wasted. Minions are exactly the sort of thing that wizards are supposed to deal with, specifically because wizards are good at dealing trivial damage over a large area. Whether you model a creature as a high-level minion or low-level standard becomes something that players need to know, because it determines which character they should send to deal with it. The two models are [I]not[/I] interchangeable. [/QUOTE]
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