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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
In Defense of 4E - a New Campaign Perspective
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<blockquote data-quote="The Crimson Binome" data-source="post: 7612415" data-attributes="member: 6775031"><p>Everyone has standards. For everyone on these boards, there exists a game which is so distasteful that they aren't willing to play it, because it doesn't meet their standards. Maybe it's FATAL. Maybe it's Rifts. Maybe it's even GURPS. Everyone has a line somewhere, that a game has to meet before they are willing to play it; or a line that a game can't cross, or else they won't be willing to play it. </p><p></p><p>Quality isn't an objective measure, so standards are very much a personal thing. Personally, 4E doesn't meet <em>my</em> standards for playability. Any game where you roll to hit, and the dice confirm that you hit, and the narration is that you didn't actually hit, has failed that test. I can't play that game. My standards for straightforwardness are higher than that. My tolerance for abstraction is lower than that. And I know there are a lot of other people who share my opinion, which is why they abandoned 4E in droves. </p><p></p><p>It doesn't mean someone else can't have fun with it. I'm sure there are some people who don't even care about that particular issue. Maybe their personal standards reflect a low tolerance for game imbalance and a high tolerance for abstraction. They don't consider the hitting discrepancy to be a make-or-break issue, because their standards for straightforwardness are lower than mine.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7612415, member: 6775031"] Everyone has standards. For everyone on these boards, there exists a game which is so distasteful that they aren't willing to play it, because it doesn't meet their standards. Maybe it's FATAL. Maybe it's Rifts. Maybe it's even GURPS. Everyone has a line somewhere, that a game has to meet before they are willing to play it; or a line that a game can't cross, or else they won't be willing to play it. Quality isn't an objective measure, so standards are very much a personal thing. Personally, 4E doesn't meet [I]my[/I] standards for playability. Any game where you roll to hit, and the dice confirm that you hit, and the narration is that you didn't actually hit, has failed that test. I can't play that game. My standards for straightforwardness are higher than that. My tolerance for abstraction is lower than that. And I know there are a lot of other people who share my opinion, which is why they abandoned 4E in droves. It doesn't mean someone else can't have fun with it. I'm sure there are some people who don't even care about that particular issue. Maybe their personal standards reflect a low tolerance for game imbalance and a high tolerance for abstraction. They don't consider the hitting discrepancy to be a make-or-break issue, because their standards for straightforwardness are lower than mine. [/QUOTE]
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In Defense of 4E - a New Campaign Perspective
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