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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
In Defense of 4E - a New Campaign Perspective
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<blockquote data-quote="The Crimson Binome" data-source="post: 7612764" data-attributes="member: 6775031"><p>That's a good point, and one which I hadn't brought up, but you could easily say that 4E fans have higher standards for realism than I do. I'm sure that some people like the 4E model for HP, specifically because it's easier to narrate weapon strikes as being obviously fatal, where repeated hits for negligible damage might feel unrealistic. (I'm not sure if you could tell, but I was struggling to present the standards of a 4E-enthusiast in a positive light, because my own priorities are so vastly different.)</p><p></p><p>Most D&D-type games <em>can</em> have mechanical hits that aren't narrative hits, but some editions force the issue more than others. While you can apply that rationale easily to 1E or 3E or 4E, the reverse option - all mechanical hits are also narrative hits - is much easier to hold in 2E or 3E than in 4E. That was the issue with 4E, is that it stopped supporting an option which was already in wide use, whether or not it had ever been officially endorsed.</p><p></p><p>Of course, there are also games which apply large mechanical penalties whenever you take damage, and it's harder to argue that those hits didn't actually connect, but that's getting off topic.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7612764, member: 6775031"] That's a good point, and one which I hadn't brought up, but you could easily say that 4E fans have higher standards for realism than I do. I'm sure that some people like the 4E model for HP, specifically because it's easier to narrate weapon strikes as being obviously fatal, where repeated hits for negligible damage might feel unrealistic. (I'm not sure if you could tell, but I was struggling to present the standards of a 4E-enthusiast in a positive light, because my own priorities are so vastly different.) Most D&D-type games [I]can[/I] have mechanical hits that aren't narrative hits, but some editions force the issue more than others. While you can apply that rationale easily to 1E or 3E or 4E, the reverse option - all mechanical hits are also narrative hits - is much easier to hold in 2E or 3E than in 4E. That was the issue with 4E, is that it stopped supporting an option which was already in wide use, whether or not it had ever been officially endorsed. Of course, there are also games which apply large mechanical penalties whenever you take damage, and it's harder to argue that those hits didn't actually connect, but that's getting off topic. [/QUOTE]
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