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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
In Defense of 4E - a New Campaign Perspective
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7615340" data-attributes="member: 82106"><p>I think the main thing to keep in mind with 4e is it is REALLY geared towards being a kind of action/adventure game with the PCs playing fairly straightforward, though potentially quite varied and even unique, protagonists. It rewards things like high action dynamic scenarios which mix fighting with story goals and such things. So for instance:</p><p></p><p>Once I ran a scenario, as part of a larger story arc, where the PCs discovered that the big bad guy had captured some of their NPC friends and was down at the lumber mill. So the PC rode the log flume down into the mill, leapt inside and confronted the BBEG, complete with damsel about to be sliced in half by the saw, etc. This was a terrific and awesome scenario, with all sorts of thrills, a lot of skill checks, things moving around all over the place, ropes, piles of lumber, etc. etc. etc. This particular one didn't include an SC, per se, but it isn't hard to integrate that too if it is needed. The key was that the scenario was much more than just 'kill the bad guys in room 3'. 4e is no good for that later type of thing, which is why a lot of the adventures that were published in earlier 4e were basically long slogs. Later ones did get better, but it really isn't a game where trivial filler encounters work well. </p><p></p><p>4e wants to engage plot with a vengeance, and it is pretty good at it! Much better than classic D&D where either the party lacks real caster power, and thus is very limited in what it can do, or is pretty much shaped and dominated in a plot and planning sense by what those specific characters capabilities are. It is a much less easy game to work in story with than 4e, IME.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7615340, member: 82106"] I think the main thing to keep in mind with 4e is it is REALLY geared towards being a kind of action/adventure game with the PCs playing fairly straightforward, though potentially quite varied and even unique, protagonists. It rewards things like high action dynamic scenarios which mix fighting with story goals and such things. So for instance: Once I ran a scenario, as part of a larger story arc, where the PCs discovered that the big bad guy had captured some of their NPC friends and was down at the lumber mill. So the PC rode the log flume down into the mill, leapt inside and confronted the BBEG, complete with damsel about to be sliced in half by the saw, etc. This was a terrific and awesome scenario, with all sorts of thrills, a lot of skill checks, things moving around all over the place, ropes, piles of lumber, etc. etc. etc. This particular one didn't include an SC, per se, but it isn't hard to integrate that too if it is needed. The key was that the scenario was much more than just 'kill the bad guys in room 3'. 4e is no good for that later type of thing, which is why a lot of the adventures that were published in earlier 4e were basically long slogs. Later ones did get better, but it really isn't a game where trivial filler encounters work well. 4e wants to engage plot with a vengeance, and it is pretty good at it! Much better than classic D&D where either the party lacks real caster power, and thus is very limited in what it can do, or is pretty much shaped and dominated in a plot and planning sense by what those specific characters capabilities are. It is a much less easy game to work in story with than 4e, IME. [/QUOTE]
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