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General Tabletop Discussion
D&D Older Editions
In Defense of 4E - a New Campaign Perspective
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<blockquote data-quote="Garthanos" data-source="post: 7615680" data-attributes="member: 82504"><p>Martial effects can have key words many have fear for instance. (though the bard was initially entirely arcane they introduced the skald and really its always been a very mixed class)</p><p></p><p>There has also discussion that the Intimidate combat use (which for its most intense incapacitating effects requires a bloodied enemy) could in general have been replaced by something like that with a fear key word.</p><p></p><p>Reduced to zero hit points is an open ended fully incapacitated condition in many ways (just as that intimidate can cause many effects)</p><p></p><p>I have generally looked at skills and thought all needed a worthwhile combat use. Diplomacy to trigger a second wind without an action from the subject or just a minimal hitpoint recovery... might work as sensibly as the the first aid skill. </p><p></p><p>Arguably one might go further.</p></blockquote><p></p>
[QUOTE="Garthanos, post: 7615680, member: 82504"] Martial effects can have key words many have fear for instance. (though the bard was initially entirely arcane they introduced the skald and really its always been a very mixed class) There has also discussion that the Intimidate combat use (which for its most intense incapacitating effects requires a bloodied enemy) could in general have been replaced by something like that with a fear key word. Reduced to zero hit points is an open ended fully incapacitated condition in many ways (just as that intimidate can cause many effects) I have generally looked at skills and thought all needed a worthwhile combat use. Diplomacy to trigger a second wind without an action from the subject or just a minimal hitpoint recovery... might work as sensibly as the the first aid skill. Arguably one might go further. [/QUOTE]
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