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General Tabletop Discussion
D&D Older Editions
In Defense of 4E - a New Campaign Perspective
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<blockquote data-quote="The Crimson Binome" data-source="post: 7615845" data-attributes="member: 6775031"><p>I still don't see any examples in old D&D of luck or fatigue being represented through the HP mechanics, rather than through other sorts of mechanics. Magical luck is consistently represented as a bonus to attacks or saving throws (or re-rolls, in an extreme case), in spite of any assurance that luck is a component of your HP. </p><p></p><p>And of the things that can deal HP damage, they're consistently in the category of things that can cause physical damage to the body. They may have not intended it, but they were quite thorough about it when it came to execution. If that was a coincidence, then it was a highly unlikely one.</p><p>If it was a game of pure imagination, sure, but it's never been <em>purely</em> that. It's always included <em>some </em>elements of statistical modeling. Every number in the game has <em>some</em> sort of meaning, and when it comes to that sort of thing, it's important that everyone is on the same page about what's going on.</p><p>Sure, 4E was much more consistent in being vague and non-committal about anything.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7615845, member: 6775031"] I still don't see any examples in old D&D of luck or fatigue being represented through the HP mechanics, rather than through other sorts of mechanics. Magical luck is consistently represented as a bonus to attacks or saving throws (or re-rolls, in an extreme case), in spite of any assurance that luck is a component of your HP. And of the things that can deal HP damage, they're consistently in the category of things that can cause physical damage to the body. They may have not intended it, but they were quite thorough about it when it came to execution. If that was a coincidence, then it was a highly unlikely one. If it was a game of pure imagination, sure, but it's never been [I]purely[/I] that. It's always included [I]some [/I]elements of statistical modeling. Every number in the game has [I]some[/I] sort of meaning, and when it comes to that sort of thing, it's important that everyone is on the same page about what's going on. Sure, 4E was much more consistent in being vague and non-committal about anything. [/QUOTE]
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