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General Tabletop Discussion
*Dungeons & Dragons
In Defense of Milestone Leveling
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<blockquote data-quote="FrogReaver" data-source="post: 7572131" data-attributes="member: 6795602"><p>I like milestone xp. I hate killing xp. </p><p></p><p>That said. Combat/Killing xp is fine if the game is sufficiently deadly and if there is a penalty attached when you create your next character like start over at level 1 or something like that. Then there is a risk-reward paradigm to consider. The general method of 5e play doesn't seem to involve any of those things. You rarely die and if you somehow manage to you usually come back at the same level as everyone else (in my experience). Because of the lack of risk/reward experience by combat serves no purpose other than to put you on a kind of leveling treadmill that incentivizes you to play murder hobos!</p><p></p><p>Milestone XP is based around goals that typically have multiple possible resolutions. That incentivizes roleplay to overcome the problem and obtain the XP.</p><p></p><p>I guess technically XP for killing enemies is a form of milestone Xp. Your milestone is always just to kill another enemy <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7572131, member: 6795602"] I like milestone xp. I hate killing xp. That said. Combat/Killing xp is fine if the game is sufficiently deadly and if there is a penalty attached when you create your next character like start over at level 1 or something like that. Then there is a risk-reward paradigm to consider. The general method of 5e play doesn't seem to involve any of those things. You rarely die and if you somehow manage to you usually come back at the same level as everyone else (in my experience). Because of the lack of risk/reward experience by combat serves no purpose other than to put you on a kind of leveling treadmill that incentivizes you to play murder hobos! Milestone XP is based around goals that typically have multiple possible resolutions. That incentivizes roleplay to overcome the problem and obtain the XP. I guess technically XP for killing enemies is a form of milestone Xp. Your milestone is always just to kill another enemy ;) [/QUOTE]
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