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In Defense of Milestone Leveling
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<blockquote data-quote="Charlaquin" data-source="post: 7572430" data-attributes="member: 6779196"><p>When you say “Milestone XP,” do you mean the thing the DMG calls Milestone XP, where you award XP for completing various objectives, or do you mean the thing most people tend to call “Milestone XP,” that the DMG calls story-based advancement, where you award levels for completing certain objectives, in leu of XP? Or do you mean what the DMG calls session-based advancement, where you award levels after a certain number of sessions in leu of XP?</p><p></p><p>I think the defense, “Standard XP awards only incentivize violence” is a very strong argument in favor of true Milestone XP, as it gives you more tools to incentivize other things besides violence, and can be used alongside combat XP or without combat XP, depending on what you want to incentivize. I don’t think it is a very strong argument in favor of story-based advancement, which takes away your tools to incentivize anything beyond riding the plot train, or session-based advancement, which takes away your ability to incentivize anything at all.</p><p></p><p>So, in my opinion, true Milestone XP > or = combat XP (depending on the needs of your campaign) > “story-based advancement > session-based advancement.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7572430, member: 6779196"] When you say “Milestone XP,” do you mean the thing the DMG calls Milestone XP, where you award XP for completing various objectives, or do you mean the thing most people tend to call “Milestone XP,” that the DMG calls story-based advancement, where you award levels for completing certain objectives, in leu of XP? Or do you mean what the DMG calls session-based advancement, where you award levels after a certain number of sessions in leu of XP? I think the defense, “Standard XP awards only incentivize violence” is a very strong argument in favor of true Milestone XP, as it gives you more tools to incentivize other things besides violence, and can be used alongside combat XP or without combat XP, depending on what you want to incentivize. I don’t think it is a very strong argument in favor of story-based advancement, which takes away your tools to incentivize anything beyond riding the plot train, or session-based advancement, which takes away your ability to incentivize anything at all. So, in my opinion, true Milestone XP > or = combat XP (depending on the needs of your campaign) > “story-based advancement > session-based advancement. [/QUOTE]
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