Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
In Defense of Milestone Leveling
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Shiroiken" data-source="post: 7572444" data-attributes="member: 6775477"><p>While Milestone Leveling/XP are not my cup of tea, I have used them. I granted XP as normal, but the way the campaign was set, they needed to be at certain levels when they got to certain points. By awarding XP, the player could get ahead of the curve, depending on their actions. However, if they shortcuted their way past most of the XP, they would automatically level when they hit certain points. I only had to actually award 2 levels out of 14, so I considered it a success.</p><p></p><p>Oh, and I will admit for my current campaign, I redesigned how XP work. Monsters only provide half the normal XP, but I've given exploration and social encounters an XP value, plus I sometimes add in quest XP if the players continue to the end (usually when the players have the option to bail at some point or if it's a timed based adventure). This has worked out rather well, because players don't automatically want to jump into combat, because it's not worth as much XP as it used to, while rewarding other pillars of the game.</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 7572444, member: 6775477"] While Milestone Leveling/XP are not my cup of tea, I have used them. I granted XP as normal, but the way the campaign was set, they needed to be at certain levels when they got to certain points. By awarding XP, the player could get ahead of the curve, depending on their actions. However, if they shortcuted their way past most of the XP, they would automatically level when they hit certain points. I only had to actually award 2 levels out of 14, so I considered it a success. Oh, and I will admit for my current campaign, I redesigned how XP work. Monsters only provide half the normal XP, but I've given exploration and social encounters an XP value, plus I sometimes add in quest XP if the players continue to the end (usually when the players have the option to bail at some point or if it's a timed based adventure). This has worked out rather well, because players don't automatically want to jump into combat, because it's not worth as much XP as it used to, while rewarding other pillars of the game. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
In Defense of Milestone Leveling
Top