Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
In Defense of Milestone Leveling
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Immortal Sun" data-source="post: 7572769"><p>I always divvy up experience points evenly between the party unless one party member sat at home and refused to participate in the adventure. As long as everyone in the party did <em>something</em> then I feel that everyone should get an even share, in part because I don't want the party bickering over how important "their role" was, and in part because I don't want to sit down and analyze who had the harder assignment.</p><p></p><p>You came, you participated, you aided in the success of the table, you helped everyone have a good time, even split.</p><p></p><p>You refused to participate in the quest because you felt it went against your knightly oath, well okay you still get the "participation and role-play XP" but none of the XP from killing monsters, completing the quest or getting the loot.</p><p></p><p>For a more mathemtical breakdown: I tend to halve the usual amount of XP that monsters give you to discourage grinding. I make up that difference with quest rewards. Killing goblins is great. Having Random Townsfolk give you a quest to kill goblins is <em>better</em>. </p><p>Everyone who shows up and helps the group have a good time gets "participation" XP (about 10% of the XP needed to get to the next level). </p><p>Quests can have bonuses for completing certain other objectives, usually monetary, but usually requiring you to kill more monsters. </p><p>Killing people/monsters who don't need to be killed is negative XP, a particularly murderous or careless character can earn the party negative XP if the party doesn't take some action to stop them.</p><p>There are lots of quests to do things that reward money and little XP. </p><p></p><p>The end of every session usually sees my players earning about 1/5th to 1/3rd of a level, depending on the quests they took, how well they did on them, and how many monsters they killed in the process. I run the option for a lot of downtime, the players don't <em>have</em> to do anything, but they're going to get minimal XP for going on a shopping trip today instead of clearing out the ghosts in the haunted mansion.</p><p></p><p>I have no problem with milestone leveling, and I also mix it in with XP-based leveling when the players complete certain "stages" of a campaign. They can earn levels quickly this way if they stay task-oriented on a specific campaign, and I'm likely to use milestone leveling more often with an intrigue and politics game than an adventure and exploration one. More often than not, I'll just convert "you gain a level" into "you gain the XP needed to get from level A to level B, even if you're half-way there.</p><p></p><p>I've run strict milestone leveling before, mostly because I don't want to calculate XP.</p></blockquote><p></p>
[QUOTE="Immortal Sun, post: 7572769"] I always divvy up experience points evenly between the party unless one party member sat at home and refused to participate in the adventure. As long as everyone in the party did [I]something[/I] then I feel that everyone should get an even share, in part because I don't want the party bickering over how important "their role" was, and in part because I don't want to sit down and analyze who had the harder assignment. You came, you participated, you aided in the success of the table, you helped everyone have a good time, even split. You refused to participate in the quest because you felt it went against your knightly oath, well okay you still get the "participation and role-play XP" but none of the XP from killing monsters, completing the quest or getting the loot. For a more mathemtical breakdown: I tend to halve the usual amount of XP that monsters give you to discourage grinding. I make up that difference with quest rewards. Killing goblins is great. Having Random Townsfolk give you a quest to kill goblins is [I]better[/I]. Everyone who shows up and helps the group have a good time gets "participation" XP (about 10% of the XP needed to get to the next level). Quests can have bonuses for completing certain other objectives, usually monetary, but usually requiring you to kill more monsters. Killing people/monsters who don't need to be killed is negative XP, a particularly murderous or careless character can earn the party negative XP if the party doesn't take some action to stop them. There are lots of quests to do things that reward money and little XP. The end of every session usually sees my players earning about 1/5th to 1/3rd of a level, depending on the quests they took, how well they did on them, and how many monsters they killed in the process. I run the option for a lot of downtime, the players don't [I]have[/I] to do anything, but they're going to get minimal XP for going on a shopping trip today instead of clearing out the ghosts in the haunted mansion. I have no problem with milestone leveling, and I also mix it in with XP-based leveling when the players complete certain "stages" of a campaign. They can earn levels quickly this way if they stay task-oriented on a specific campaign, and I'm likely to use milestone leveling more often with an intrigue and politics game than an adventure and exploration one. More often than not, I'll just convert "you gain a level" into "you gain the XP needed to get from level A to level B, even if you're half-way there. I've run strict milestone leveling before, mostly because I don't want to calculate XP. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
In Defense of Milestone Leveling
Top