Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
In Defense of Milestone Leveling
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Bawylie" data-source="post: 7573712" data-attributes="member: 6776133"><p>Quick thought experiment. In the “shared story, not advanced board game” - can you imagine a different part of the story wherein the characters need FEWER capabilities? Would they be alright with de-leveling so their capabilities matched the needs of the shared story? </p><p></p><p>I can’t (and therefore won’t) answer for your players. But I wouldn’t be alright with that if I were playing and you said, “ok, Brad we’re dealing with goblins again this time, so it’s back down to level two.” I suspect I’m not alone there. Advancement is a fairly big part of the game. Getting new abilities, new spells, and new magic gear is part of the appeal. And you see this across platforms and games of all stripes, not just tabletop; leveling is a measure of advancement and XP is a measure of leveling. Gaining XP feels like accomplishing or working towards something. </p><p></p><p>I’m not knocking story, or any in-game motivations. I’m just saying there are other motivations, advancement being one of them, and there are some ways to handle advancement (engaging and less so) just like there are ways to tell engaging shared stories and duds. </p><p></p><p>IMO, ignoring XP because it’s too gamey or too meta or too hard risks overlooking it’s value. And, it’s been around SO LONG now that people are accustomed to it, anyway.</p></blockquote><p></p>
[QUOTE="Bawylie, post: 7573712, member: 6776133"] Quick thought experiment. In the “shared story, not advanced board game” - can you imagine a different part of the story wherein the characters need FEWER capabilities? Would they be alright with de-leveling so their capabilities matched the needs of the shared story? I can’t (and therefore won’t) answer for your players. But I wouldn’t be alright with that if I were playing and you said, “ok, Brad we’re dealing with goblins again this time, so it’s back down to level two.” I suspect I’m not alone there. Advancement is a fairly big part of the game. Getting new abilities, new spells, and new magic gear is part of the appeal. And you see this across platforms and games of all stripes, not just tabletop; leveling is a measure of advancement and XP is a measure of leveling. Gaining XP feels like accomplishing or working towards something. I’m not knocking story, or any in-game motivations. I’m just saying there are other motivations, advancement being one of them, and there are some ways to handle advancement (engaging and less so) just like there are ways to tell engaging shared stories and duds. IMO, ignoring XP because it’s too gamey or too meta or too hard risks overlooking it’s value. And, it’s been around SO LONG now that people are accustomed to it, anyway. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
In Defense of Milestone Leveling
Top