Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
In Defense of Milestone Leveling
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Oofta" data-source="post: 7573786" data-attributes="member: 6801845"><p>In general, stories move forward or maybe sideways but never backwards. However, since you brought it up, I did do a few sessions where the PCs had been effectively "depowered". It was an unusual situation, taking the PCs from a 4E campaign where they had gotten to 30th level but then didn't "ascend" or any of the other things that were supposed to be part of their end story.</p><p></p><p>Because of cosmological changes (Ragnarok had been averted, the realms of the gods was no longer as "close" and a lot of magic items were destroyed) along with the fact that we had switched over to 5E the PCs were depowered to 20th level. They basically came out of retirement one last time to clean up some loose ends. </p><p></p><p>So ... yes I can see the PCs going backwards. Will probably never happen again, it was quite unusual circumstances between switching editions and story resulting in a mini-campaign. It was fun, but it's because it worked for my players. I also like [MENTION=6919838]5ekyu[/MENTION]'s idea of flashback session now and then. I may have to try it some time.</p><p></p><p>As a general rule though, I never tell the players what their PCs are going to do. If they're 10th level and want to go wipe out that goblin bandit camp they ran away from at 1st level, I'd probably just hand-wave it off screen unless there's some kind of twist that would make it an interesting/fun/challenging encounter. But if they're doing that, other things will happen. I let events unfold in what I think is a natural fashion based on their actions. Even when they totally screw up what was supposed to be a long term nemesis and key player in a cataclysm and instead turned her into an ally. Dang players screwing up my rough sketch of what I thought the story arc would be. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f621.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":mad:" title="Mad :mad:" data-smilie="4"data-shortname=":mad:" /></p><p></p><p>Different people play for a lot of different reasons, I don't think my way is "better". Just different.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7573786, member: 6801845"] In general, stories move forward or maybe sideways but never backwards. However, since you brought it up, I did do a few sessions where the PCs had been effectively "depowered". It was an unusual situation, taking the PCs from a 4E campaign where they had gotten to 30th level but then didn't "ascend" or any of the other things that were supposed to be part of their end story. Because of cosmological changes (Ragnarok had been averted, the realms of the gods was no longer as "close" and a lot of magic items were destroyed) along with the fact that we had switched over to 5E the PCs were depowered to 20th level. They basically came out of retirement one last time to clean up some loose ends. So ... yes I can see the PCs going backwards. Will probably never happen again, it was quite unusual circumstances between switching editions and story resulting in a mini-campaign. It was fun, but it's because it worked for my players. I also like [MENTION=6919838]5ekyu[/MENTION]'s idea of flashback session now and then. I may have to try it some time. As a general rule though, I never tell the players what their PCs are going to do. If they're 10th level and want to go wipe out that goblin bandit camp they ran away from at 1st level, I'd probably just hand-wave it off screen unless there's some kind of twist that would make it an interesting/fun/challenging encounter. But if they're doing that, other things will happen. I let events unfold in what I think is a natural fashion based on their actions. Even when they totally screw up what was supposed to be a long term nemesis and key player in a cataclysm and instead turned her into an ally. Dang players screwing up my rough sketch of what I thought the story arc would be. :mad: Different people play for a lot of different reasons, I don't think my way is "better". Just different. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
In Defense of Milestone Leveling
Top