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In defense of Open Gaming
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<blockquote data-quote="Orcus" data-source="post: 174634" data-attributes="member: 1254"><p>What an interesting thread.</p><p></p><p>That Decipher link was just insane. That was proof positive of the evil quality of the internet--the uninformed opinion cant on its face be seperated from the informed opinion. Those people dont have a clue about open gaming.</p><p></p><p>If they did, they would realize the OGL could be used by their favorite publishers to allow third parties to make products for their favorite game. Or perhaps they ignore that becasue they know their game would still not sell much anyway. It all goes back to popularity and that bulls**t gamer idea of "purity": they dont want to play the popular game (D&D) and they want to say they are more "pure" gamers by playing an obscure game.</p><p></p><p>The only people to go out of business as a result of d20 was small d20 publishers themselves.</p><p></p><p>In fact, I am relatively certain that other companies made money with d20 (Chaosium, Atlas) that allowed them to funnel that money to other non-d20 projects. (I dont want to speak for Atlas or Chaosium, that is just my assumption).</p><p></p><p>I know WW made money off d20. Look at SSS. All those companies make competing products to D&D. I observed early on how strange the OGL/d20 situation was--WotC was creating a vehicle for its own competitors to make a ton of money on WotC's own IP!!!</p><p></p><p>The genius of the OGL is that it made 3E fully supported right away, which helped people decide to switch to 3E. WotC appears to have been worried that people would continue to play 2E. Frankly, I wouldnt have worried about that, we are game geeks and always buy the new rule books. But OGL has made that happen much faster.</p><p></p><p>Hey, if the guys who make Kobolds Ate My Baby an open game, they could have thrid party support. That doesnt change the fact that you are only going to have a core number of people that will buy that product.</p><p></p><p>Clark</p></blockquote><p></p>
[QUOTE="Orcus, post: 174634, member: 1254"] What an interesting thread. That Decipher link was just insane. That was proof positive of the evil quality of the internet--the uninformed opinion cant on its face be seperated from the informed opinion. Those people dont have a clue about open gaming. If they did, they would realize the OGL could be used by their favorite publishers to allow third parties to make products for their favorite game. Or perhaps they ignore that becasue they know their game would still not sell much anyway. It all goes back to popularity and that bulls**t gamer idea of "purity": they dont want to play the popular game (D&D) and they want to say they are more "pure" gamers by playing an obscure game. The only people to go out of business as a result of d20 was small d20 publishers themselves. In fact, I am relatively certain that other companies made money with d20 (Chaosium, Atlas) that allowed them to funnel that money to other non-d20 projects. (I dont want to speak for Atlas or Chaosium, that is just my assumption). I know WW made money off d20. Look at SSS. All those companies make competing products to D&D. I observed early on how strange the OGL/d20 situation was--WotC was creating a vehicle for its own competitors to make a ton of money on WotC's own IP!!! The genius of the OGL is that it made 3E fully supported right away, which helped people decide to switch to 3E. WotC appears to have been worried that people would continue to play 2E. Frankly, I wouldnt have worried about that, we are game geeks and always buy the new rule books. But OGL has made that happen much faster. Hey, if the guys who make Kobolds Ate My Baby an open game, they could have thrid party support. That doesnt change the fact that you are only going to have a core number of people that will buy that product. Clark [/QUOTE]
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