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<blockquote data-quote="Henry" data-source="post: 175599" data-attributes="member: 158"><p>Have any of you read Monte Cook's latest "Line of Sight" article, about the "Genius of D&D?" Boy, if the anti-WotC pro-decipher fans read that page, they'd be "crossing their eyes over the clueless" for sure... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>In Monte's perspective, Classes and levels (along with hit points and the concept of dungeon-based play) were two of the things that have kept D&D both the most popular RPG and from fading into oblivion years ago.</p><p></p><p>And he's got a lotta evidence to back it up. You've gotta think about it - no other RPG has lasted in the sales numbers it has and staying power of its players for the past 25 years - ever. Its sales figures, from TSR till now, register in the millions of copies sold, versus the thousands or tens of thousands of copies sold by all other companies.</p><p></p><p>And only recently (past two years) has D&D managed to reach the sales goals of the early, heady 1980's. He's on to something - for MOST players, D&D's simplicity of play formula has kept gamers playing it for significant portions of their lives. I have played D&D for 2/3rds of my life - in other words, I can barely remember when I WASN'T playing D&D. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Most Pen and Paper roleplaying gamers play D&D more often than any other game. And "ain't 'cause we stupid" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> It's because it has a consistent formula that makes it fun to play and easy to customize.</p></blockquote><p></p>
[QUOTE="Henry, post: 175599, member: 158"] Have any of you read Monte Cook's latest "Line of Sight" article, about the "Genius of D&D?" Boy, if the anti-WotC pro-decipher fans read that page, they'd be "crossing their eyes over the clueless" for sure... :) In Monte's perspective, Classes and levels (along with hit points and the concept of dungeon-based play) were two of the things that have kept D&D both the most popular RPG and from fading into oblivion years ago. And he's got a lotta evidence to back it up. You've gotta think about it - no other RPG has lasted in the sales numbers it has and staying power of its players for the past 25 years - ever. Its sales figures, from TSR till now, register in the millions of copies sold, versus the thousands or tens of thousands of copies sold by all other companies. And only recently (past two years) has D&D managed to reach the sales goals of the early, heady 1980's. He's on to something - for MOST players, D&D's simplicity of play formula has kept gamers playing it for significant portions of their lives. I have played D&D for 2/3rds of my life - in other words, I can barely remember when I WASN'T playing D&D. :D Most Pen and Paper roleplaying gamers play D&D more often than any other game. And "ain't 'cause we stupid" :) It's because it has a consistent formula that makes it fun to play and easy to customize. [/QUOTE]
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