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In Defense of the Beastmaster
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<blockquote data-quote="Mouseferatu" data-source="post: 6378973" data-attributes="member: 1288"><p>You know, it's funny. With two exceptions, animal companions in 5e are almost exactly what they were in 3e--but those two exceptions make a huge difference.</p><p></p><p>Saving throws, and the fact it takes an action to command an attack. The latter has been the subject of whole threads unto itself, so I'm not going back into it here. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>In terms of HP, while 3e ACos had a higher potential max, their <em>average</em> hp are a bit lower than the 5e version. In 3e, the combo of Hit Die and stat increases over the levels wound up giving them a total of +10 to hit and +10 to AC over the course of all 20 levels. Using the prof bonus in 5e, it's +6--which, given the bounded accuracy, seems about right to me.</p><p></p><p>3e ACos were hardier because 1) they had save proficiencies, and 2) they got evasion.</p><p></p><p>I realize we're getting into house rules territory, now, but if the DM just gives the ACo evasion and adds a line to the effect of "If the beast is not proficient in any saving throws, it becomes proficient in the saves in which its master has proficiency," I think that'll more or less fix it.</p><p></p><p>(Gah! Way-of-shadow'd by [MENTION=93321]Psikerlord#[/MENTION] !)</p></blockquote><p></p>
[QUOTE="Mouseferatu, post: 6378973, member: 1288"] You know, it's funny. With two exceptions, animal companions in 5e are almost exactly what they were in 3e--but those two exceptions make a huge difference. Saving throws, and the fact it takes an action to command an attack. The latter has been the subject of whole threads unto itself, so I'm not going back into it here. ;) In terms of HP, while 3e ACos had a higher potential max, their [I]average[/I] hp are a bit lower than the 5e version. In 3e, the combo of Hit Die and stat increases over the levels wound up giving them a total of +10 to hit and +10 to AC over the course of all 20 levels. Using the prof bonus in 5e, it's +6--which, given the bounded accuracy, seems about right to me. 3e ACos were hardier because 1) they had save proficiencies, and 2) they got evasion. I realize we're getting into house rules territory, now, but if the DM just gives the ACo evasion and adds a line to the effect of "If the beast is not proficient in any saving throws, it becomes proficient in the saves in which its master has proficiency," I think that'll more or less fix it. (Gah! Way-of-shadow'd by [MENTION=93321]Psikerlord#[/MENTION] !) [/QUOTE]
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