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*Dungeons & Dragons
In Defense of the Lore Wizard
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<blockquote data-quote="cbwjm" data-source="post: 7033963" data-attributes="member: 6788732"><p>Lightning bolt deals the same as fireball, although I will admit it is more likely easier to hit more targets with fireball.</p><p></p><p>I think it is worth comparing spells at higher levels as well, particularly ones in comparison to an upscaled fireball spell. I think there could be plenty of occasions where casting an upscaled burning hands or thunderwave would be better than fireball, generally it comes down to location of allies and enemies, not every wizard is an evoker able to exclude their allies from the effects of a fireball. </p><p></p><p>Other spells worth looking at:</p><p>Level 2</p><p>Aganazzar's Scorcher: 3d8 fire</p><p>Shatter: 3d8 thunder</p><p>Snilloc's snowball swarm comes in a bit underpowered at only 3d6 cold</p><p></p><p>Level 4</p><p>Storm sphere: 2d6 bludgeoning to all in area (save for none) each round and 4d6 lightning 1/round for up to 1 minute. Area inside the sphere is also difficult terrain.</p><p>Vitriolic sphere: total 15d4 (37) acid</p><p></p><p>I would not be surprised if a spell called icy rays is eventually created which, unless it has an additional effect, deals the exact same damage as scorching ray except with cold damage. Fire just isn't the powerhouse that people seem to think it is and really doesn't deal more damage than other damage types, except in cases where the other spells have an additional effect that warrants a reduction in spell damage.</p></blockquote><p></p>
[QUOTE="cbwjm, post: 7033963, member: 6788732"] Lightning bolt deals the same as fireball, although I will admit it is more likely easier to hit more targets with fireball. I think it is worth comparing spells at higher levels as well, particularly ones in comparison to an upscaled fireball spell. I think there could be plenty of occasions where casting an upscaled burning hands or thunderwave would be better than fireball, generally it comes down to location of allies and enemies, not every wizard is an evoker able to exclude their allies from the effects of a fireball. Other spells worth looking at: Level 2 Aganazzar's Scorcher: 3d8 fire Shatter: 3d8 thunder Snilloc's snowball swarm comes in a bit underpowered at only 3d6 cold Level 4 Storm sphere: 2d6 bludgeoning to all in area (save for none) each round and 4d6 lightning 1/round for up to 1 minute. Area inside the sphere is also difficult terrain. Vitriolic sphere: total 15d4 (37) acid I would not be surprised if a spell called icy rays is eventually created which, unless it has an additional effect, deals the exact same damage as scorching ray except with cold damage. Fire just isn't the powerhouse that people seem to think it is and really doesn't deal more damage than other damage types, except in cases where the other spells have an additional effect that warrants a reduction in spell damage. [/QUOTE]
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