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*Dungeons & Dragons
In Defense of the Lore Wizard
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<blockquote data-quote="Thurmas" data-source="post: 7180200" data-attributes="member: 6866167"><p>I think this is the right approach, and you just beat me to posting it. I would propose making it so that you can change the damage type of any prepared spell in your spell book (it doesn't apply to spells learned from other classes that aren't prepared in your spellbook), and that you can only do so during a long rest when you prepare your spells for the day (if you don't spend the time preparing your spells for the day, nothing changes). </p><p></p><p>The same goes for the the saving throw, although limited to only one spell in your spellbook and the spell retains that quality until your next long rest/spell preparation. So:</p><p></p><p></p><p><strong>Spell Secrets.</strong> Starting at 2nd level, when you change your list of prepared spells after finishing a long rest you may change the damage type of any number of spells. If a spell deals acid, cold, fire, force, lightning, necrotic, radiant, or thunder damage you may change one damage type to another one of these damage types. The spell's damage type remains changed until you choose to change it when you prepare new spells after completing a long rest.</p><p>Additionally when you change your list of prepared spells after finishing a long rest you may choose one spell in your spellbook and change the saving throw required to a saving throw of your choice. The spell's saving throw remains changed until you choose to change it when you prepare new spells after completing a long rest. Only one spell can be prepared in this way at a time.</p><p></p><p></p><p>A little more powerful in some ways, since the saving throw change persists, but a little less in others, since you can't change damage or throws on the fly. Your changes take place during a time of study and preparation, as I think fits more with the Lore Wizard. I could see the saving throw ability being moved to and replacing the current level 6 abilities and being just fine.</p></blockquote><p></p>
[QUOTE="Thurmas, post: 7180200, member: 6866167"] I think this is the right approach, and you just beat me to posting it. I would propose making it so that you can change the damage type of any prepared spell in your spell book (it doesn't apply to spells learned from other classes that aren't prepared in your spellbook), and that you can only do so during a long rest when you prepare your spells for the day (if you don't spend the time preparing your spells for the day, nothing changes). The same goes for the the saving throw, although limited to only one spell in your spellbook and the spell retains that quality until your next long rest/spell preparation. So: [B]Spell Secrets.[/B] Starting at 2nd level, when you change your list of prepared spells after finishing a long rest you may change the damage type of any number of spells. If a spell deals acid, cold, fire, force, lightning, necrotic, radiant, or thunder damage you may change one damage type to another one of these damage types. The spell's damage type remains changed until you choose to change it when you prepare new spells after completing a long rest. Additionally when you change your list of prepared spells after finishing a long rest you may choose one spell in your spellbook and change the saving throw required to a saving throw of your choice. The spell's saving throw remains changed until you choose to change it when you prepare new spells after completing a long rest. Only one spell can be prepared in this way at a time. A little more powerful in some ways, since the saving throw change persists, but a little less in others, since you can't change damage or throws on the fly. Your changes take place during a time of study and preparation, as I think fits more with the Lore Wizard. I could see the saving throw ability being moved to and replacing the current level 6 abilities and being just fine. [/QUOTE]
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