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*TTRPGs General
In Defense of the Theory of Dissociated Mechanics
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<blockquote data-quote="Pentius" data-source="post: 5617362" data-attributes="member: 6676736"><p>I wouldn't call this piece a Theory on disassociated mechanics. It's a term that he defined. The definition is correct in that he coined it, which it makes it quite a challenge to be wrong. He defines the term, and then he uses it to bash 4e. He actually goes on to blur the lines with his own term, using it to describe Wushu's disassociated mechanics before he decides, "Wait, no, I like Wushu, so in Wushu, they're scene-based resolution mechanics, and are good for the game."</p><p></p><p>I am going to end this post, because at this time of night, I do not have the temperance and civility to discuss it in a manner befitting ENworld. I may or may not be able to do it after a full night's sleep. Suffice to say, noting the date of this article, it is the Prototype Edition War Troll, freshly risen from the Primordial Internet, that no troll has yet to best, to my knowledge.</p></blockquote><p></p>
[QUOTE="Pentius, post: 5617362, member: 6676736"] I wouldn't call this piece a Theory on disassociated mechanics. It's a term that he defined. The definition is correct in that he coined it, which it makes it quite a challenge to be wrong. He defines the term, and then he uses it to bash 4e. He actually goes on to blur the lines with his own term, using it to describe Wushu's disassociated mechanics before he decides, "Wait, no, I like Wushu, so in Wushu, they're scene-based resolution mechanics, and are good for the game." I am going to end this post, because at this time of night, I do not have the temperance and civility to discuss it in a manner befitting ENworld. I may or may not be able to do it after a full night's sleep. Suffice to say, noting the date of this article, it is the Prototype Edition War Troll, freshly risen from the Primordial Internet, that no troll has yet to best, to my knowledge. [/QUOTE]
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In Defense of the Theory of Dissociated Mechanics
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