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General Tabletop Discussion
*TTRPGs General
In Defense of the Theory of Dissociated Mechanics
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<blockquote data-quote="Pentius" data-source="post: 5617373" data-attributes="member: 6676736"><p>Alright, I'm going to have another go at this.</p><p></p><p>I see what you're trying to start a discussion on, and it could be interesting(unless we get all edition wars up in here, which is a totally different type of interesting). There's something I think it feels like you miss in your layout of the issue. You define an RPG as a simulation of the game world, specifically with the rules modeling a game world, and I think that while that is a valid way of playing, it is not the only valid way of playing. Another way, which 4e works very well for(and was arguably designed around) is that the rules exist not as a simulation of the game world. The concept is that the game world exists(I use the term loosely, since the game world is fictional) outside of the rules. It has it's own physics, or lack thereof. The rules, instead of modeling the world, act as a set of tools by which the players interact with the world. The rules only really apply when the players are involved, because their existence is as those tools. A lot of things in 4e sort of 'snap into place' when viewed this way. It doesn't take the RP out of RPG, per se, it just changes the way the player, the rules, and the game world interact, with the end result still being that a player takes control of a character within the world, and guides that character through the game.</p><p></p><p>[/ramble]</p><p></p><p>EDIT: Wrecan, of the WotC boards, is more elegant in his phrasing than I. <a href="http://community.wizards.com/wrecan/blog/2010/04/03/the_world_is_not_made_of_numbers?pg=2" target="_blank">I think he says it best.</a></p></blockquote><p></p>
[QUOTE="Pentius, post: 5617373, member: 6676736"] Alright, I'm going to have another go at this. I see what you're trying to start a discussion on, and it could be interesting(unless we get all edition wars up in here, which is a totally different type of interesting). There's something I think it feels like you miss in your layout of the issue. You define an RPG as a simulation of the game world, specifically with the rules modeling a game world, and I think that while that is a valid way of playing, it is not the only valid way of playing. Another way, which 4e works very well for(and was arguably designed around) is that the rules exist not as a simulation of the game world. The concept is that the game world exists(I use the term loosely, since the game world is fictional) outside of the rules. It has it's own physics, or lack thereof. The rules, instead of modeling the world, act as a set of tools by which the players interact with the world. The rules only really apply when the players are involved, because their existence is as those tools. A lot of things in 4e sort of 'snap into place' when viewed this way. It doesn't take the RP out of RPG, per se, it just changes the way the player, the rules, and the game world interact, with the end result still being that a player takes control of a character within the world, and guides that character through the game. [/ramble] EDIT: Wrecan, of the WotC boards, is more elegant in his phrasing than I. [url=http://community.wizards.com/wrecan/blog/2010/04/03/the_world_is_not_made_of_numbers?pg=2]I think he says it best.[/url] [/QUOTE]
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